package bitswap import ( "sync" "time" key "github.com/ipfs/go-ipfs/blocks/key" engine "github.com/ipfs/go-ipfs/exchange/bitswap/decision" bsmsg "github.com/ipfs/go-ipfs/exchange/bitswap/message" bsnet "github.com/ipfs/go-ipfs/exchange/bitswap/network" wantlist "github.com/ipfs/go-ipfs/exchange/bitswap/wantlist" peer "gx/ipfs/QmYgaiNVVL7f2nydijAwpDRunRkmxfu3PoK87Y3pH84uAW/go-libp2p/p2p/peer" context "gx/ipfs/QmZy2y8t9zQH2a1b8q2ZSLKp17ATuJoCNxxyMFG5qFExpt/go-net/context" ) type WantManager struct { // sync channels for Run loop incoming chan []*bsmsg.Entry connect chan peer.ID // notification channel for new peers connecting disconnect chan peer.ID // notification channel for peers disconnecting peerReqs chan chan []peer.ID // channel to request connected peers on // synchronized by Run loop, only touch inside there peers map[peer.ID]*msgQueue wl *wantlist.ThreadSafe network bsnet.BitSwapNetwork ctx context.Context } func NewWantManager(ctx context.Context, network bsnet.BitSwapNetwork) *WantManager { return &WantManager{ incoming: make(chan []*bsmsg.Entry, 10), connect: make(chan peer.ID, 10), disconnect: make(chan peer.ID, 10), peerReqs: make(chan chan []peer.ID), peers: make(map[peer.ID]*msgQueue), wl: wantlist.NewThreadSafe(), network: network, ctx: ctx, } } type msgPair struct { to peer.ID msg bsmsg.BitSwapMessage } type cancellation struct { who peer.ID blk key.Key } type msgQueue struct { p peer.ID outlk sync.Mutex out bsmsg.BitSwapMessage network bsnet.BitSwapNetwork refcnt int work chan struct{} done chan struct{} } func (pm *WantManager) WantBlocks(ks []key.Key) { log.Infof("want blocks: %s", ks) pm.addEntries(ks, false) } func (pm *WantManager) CancelWants(ks []key.Key) { pm.addEntries(ks, true) } func (pm *WantManager) addEntries(ks []key.Key, cancel bool) { var entries []*bsmsg.Entry for i, k := range ks { entries = append(entries, &bsmsg.Entry{ Cancel: cancel, Entry: wantlist.Entry{ Key: k, Priority: kMaxPriority - i, }, }) } select { case pm.incoming <- entries: case <-pm.ctx.Done(): } } func (pm *WantManager) ConnectedPeers() []peer.ID { resp := make(chan []peer.ID) pm.peerReqs <- resp return <-resp } func (pm *WantManager) SendBlock(ctx context.Context, env *engine.Envelope) { // Blocks need to be sent synchronously to maintain proper backpressure // throughout the network stack defer env.Sent() msg := bsmsg.New(false) msg.AddBlock(env.Block) log.Infof("Sending block %s to %s", env.Peer, env.Block) err := pm.network.SendMessage(ctx, env.Peer, msg) if err != nil { log.Infof("sendblock error: %s", err) } } func (pm *WantManager) startPeerHandler(p peer.ID) *msgQueue { mq, ok := pm.peers[p] if ok { mq.refcnt++ return nil } mq = pm.newMsgQueue(p) // new peer, we will want to give them our full wantlist fullwantlist := bsmsg.New(true) for _, e := range pm.wl.Entries() { fullwantlist.AddEntry(e.Key, e.Priority) } mq.out = fullwantlist mq.work <- struct{}{} pm.peers[p] = mq go mq.runQueue(pm.ctx) return mq } func (pm *WantManager) stopPeerHandler(p peer.ID) { pq, ok := pm.peers[p] if !ok { // TODO: log error? return } pq.refcnt-- if pq.refcnt > 0 { return } close(pq.done) delete(pm.peers, p) } func (mq *msgQueue) runQueue(ctx context.Context) { for { select { case <-mq.work: // there is work to be done mq.doWork(ctx) case <-mq.done: return case <-ctx.Done(): return } } } func (mq *msgQueue) doWork(ctx context.Context) { // allow ten minutes for connections // this includes looking them up in the dht // dialing them, and handshaking conctx, cancel := context.WithTimeout(ctx, time.Minute*10) defer cancel() err := mq.network.ConnectTo(conctx, mq.p) if err != nil { log.Infof("cant connect to peer %s: %s", mq.p, err) // TODO: cant connect, what now? return } // grab outgoing message mq.outlk.Lock() wlm := mq.out if wlm == nil || wlm.Empty() { mq.outlk.Unlock() return } mq.out = nil mq.outlk.Unlock() sendctx, cancel := context.WithTimeout(ctx, time.Minute*5) defer cancel() // send wantlist updates err = mq.network.SendMessage(sendctx, mq.p, wlm) if err != nil { log.Infof("bitswap send error: %s", err) // TODO: what do we do if this fails? return } } func (pm *WantManager) Connected(p peer.ID) { select { case pm.connect <- p: case <-pm.ctx.Done(): } } func (pm *WantManager) Disconnected(p peer.ID) { select { case pm.disconnect <- p: case <-pm.ctx.Done(): } } // TODO: use goprocess here once i trust it func (pm *WantManager) Run() { tock := time.NewTicker(rebroadcastDelay.Get()) defer tock.Stop() for { select { case entries := <-pm.incoming: // add changes to our wantlist for _, e := range entries { if e.Cancel { pm.wl.Remove(e.Key) } else { pm.wl.Add(e.Key, e.Priority) } } // broadcast those wantlist changes for _, p := range pm.peers { p.addMessage(entries) } case <-tock.C: // resend entire wantlist every so often (REALLY SHOULDNT BE NECESSARY) var es []*bsmsg.Entry for _, e := range pm.wl.Entries() { es = append(es, &bsmsg.Entry{Entry: e}) } for _, p := range pm.peers { p.outlk.Lock() p.out = bsmsg.New(true) p.outlk.Unlock() p.addMessage(es) } case p := <-pm.connect: pm.startPeerHandler(p) case p := <-pm.disconnect: pm.stopPeerHandler(p) case req := <-pm.peerReqs: var peers []peer.ID for p := range pm.peers { peers = append(peers, p) } req <- peers case <-pm.ctx.Done(): return } } } func (wm *WantManager) newMsgQueue(p peer.ID) *msgQueue { mq := new(msgQueue) mq.done = make(chan struct{}) mq.work = make(chan struct{}, 1) mq.network = wm.network mq.p = p mq.refcnt = 1 return mq } func (mq *msgQueue) addMessage(entries []*bsmsg.Entry) { mq.outlk.Lock() defer func() { mq.outlk.Unlock() select { case mq.work <- struct{}{}: default: } }() // if we have no message held, or the one we are given is full // overwrite the one we are holding if mq.out == nil { mq.out = bsmsg.New(false) } // TODO: add a msg.Combine(...) method // otherwise, combine the one we are holding with the // one passed in for _, e := range entries { if e.Cancel { mq.out.Cancel(e.Key) } else { mq.out.AddEntry(e.Key, e.Priority) } } }