package testnet import ( "context" "errors" "sort" "sync" "time" delay "github.com/ipfs/go-ipfs-delay" mockrouting "github.com/ipfs/go-ipfs-routing/mock" "github.com/libp2p/go-libp2p-core/peer" tnet "github.com/libp2p/go-libp2p-testing/net" mocknet "github.com/libp2p/go-libp2p/p2p/net/mock" gsmsg "github.com/ipfs/go-graphsync/message" gsnet "github.com/ipfs/go-graphsync/network" ) // VirtualNetwork generates a new testnet instance - a fake network that // is used to simulate sending messages. func VirtualNetwork(d delay.D) Network { return &network{ latencies: make(map[peer.ID]map[peer.ID]time.Duration), clients: make(map[peer.ID]*receiverQueue), delay: d, isRateLimited: false, rateLimitGenerator: nil, conns: make(map[string]struct{}), } } // RateLimitGenerator is an interface for generating rate limits across peers type RateLimitGenerator interface { NextRateLimit() float64 } // RateLimitedVirtualNetwork generates a testnet instance where nodes are rate // limited in the upload/download speed. func RateLimitedVirtualNetwork(rs mockrouting.Server, d delay.D, rateLimitGenerator RateLimitGenerator) Network { return &network{ latencies: make(map[peer.ID]map[peer.ID]time.Duration), rateLimiters: make(map[peer.ID]map[peer.ID]*mocknet.RateLimiter), clients: make(map[peer.ID]*receiverQueue), delay: d, isRateLimited: true, rateLimitGenerator: rateLimitGenerator, conns: make(map[string]struct{}), } } type network struct { mu sync.Mutex latencies map[peer.ID]map[peer.ID]time.Duration rateLimiters map[peer.ID]map[peer.ID]*mocknet.RateLimiter clients map[peer.ID]*receiverQueue delay delay.D isRateLimited bool rateLimitGenerator RateLimitGenerator conns map[string]struct{} } type message struct { from peer.ID msg gsmsg.GraphSyncMessage shouldSend time.Time } // receiverQueue queues up a set of messages to be sent, and sends them *in // order* with their delays respected as much as sending them in order allows // for type receiverQueue struct { receiver *networkClient queue []*message active bool lk sync.Mutex } func (n *network) Adapter(p tnet.Identity) gsnet.GraphSyncNetwork { n.mu.Lock() defer n.mu.Unlock() client := &networkClient{ local: p.ID(), network: n, } n.clients[p.ID()] = &receiverQueue{receiver: client} return client } func (n *network) HasPeer(p peer.ID) bool { n.mu.Lock() defer n.mu.Unlock() _, found := n.clients[p] return found } // TODO should this be completely asynchronous? // TODO what does the network layer do with errors received from services? func (n *network) SendMessage( ctx context.Context, from peer.ID, to peer.ID, mes gsmsg.GraphSyncMessage) error { mes = mes.Clone() n.mu.Lock() defer n.mu.Unlock() latencies, ok := n.latencies[from] if !ok { latencies = make(map[peer.ID]time.Duration) n.latencies[from] = latencies } latency, ok := latencies[to] if !ok { latency = n.delay.NextWaitTime() latencies[to] = latency } var bandwidthDelay time.Duration if n.isRateLimited { rateLimiters, ok := n.rateLimiters[from] if !ok { rateLimiters = make(map[peer.ID]*mocknet.RateLimiter) n.rateLimiters[from] = rateLimiters } rateLimiter, ok := rateLimiters[to] if !ok { rateLimiter = mocknet.NewRateLimiter(n.rateLimitGenerator.NextRateLimit()) rateLimiters[to] = rateLimiter } pbMsg, err := mes.ToProto() if err != nil { return err } size := pbMsg.Size() bandwidthDelay = rateLimiter.Limit(size) } else { bandwidthDelay = 0 } receiver, ok := n.clients[to] if !ok { return errors.New("cannot locate peer on network") } // nb: terminate the context since the context wouldn't actually be passed // over the network in a real scenario msg := &message{ from: from, msg: mes, shouldSend: time.Now().Add(latency).Add(bandwidthDelay), } receiver.enqueue(msg) return nil } type networkClient struct { local peer.ID gsnet.Receiver network *network } func (nc *networkClient) SendMessage( ctx context.Context, to peer.ID, message gsmsg.GraphSyncMessage) error { if err := nc.network.SendMessage(ctx, nc.local, to, message); err != nil { return err } return nil } type messagePasser struct { net *networkClient target peer.ID local peer.ID ctx context.Context } func (mp *messagePasser) SendMsg(ctx context.Context, m gsmsg.GraphSyncMessage) error { return mp.net.SendMessage(ctx, mp.target, m) } func (mp *messagePasser) Close() error { return nil } func (mp *messagePasser) Reset() error { return nil } func (nc *networkClient) NewMessageSender(ctx context.Context, p peer.ID) (gsnet.MessageSender, error) { return &messagePasser{ net: nc, target: p, local: nc.local, ctx: ctx, }, nil } func (nc *networkClient) SetDelegate(r gsnet.Receiver) { nc.Receiver = r } func (nc *networkClient) ConnectTo(_ context.Context, p peer.ID) error { nc.network.mu.Lock() otherClient, ok := nc.network.clients[p] if !ok { nc.network.mu.Unlock() return errors.New("no such peer in network") } tag := tagForPeers(nc.local, p) if _, ok := nc.network.conns[tag]; ok { nc.network.mu.Unlock() // log.Warning("ALREADY CONNECTED TO PEER (is this a reconnect? test lib needs fixing)") return nil } nc.network.conns[tag] = struct{}{} nc.network.mu.Unlock() otherClient.receiver.Connected(nc.local) nc.Receiver.Connected(p) return nil } func (nc *networkClient) DisconnectFrom(_ context.Context, p peer.ID) error { nc.network.mu.Lock() defer nc.network.mu.Unlock() otherClient, ok := nc.network.clients[p] if !ok { return errors.New("no such peer in network") } tag := tagForPeers(nc.local, p) if _, ok := nc.network.conns[tag]; !ok { // Already disconnected return nil } delete(nc.network.conns, tag) otherClient.receiver.Disconnected(nc.local) nc.Receiver.Disconnected(p) return nil } func (rq *receiverQueue) enqueue(m *message) { rq.lk.Lock() defer rq.lk.Unlock() rq.queue = append(rq.queue, m) if !rq.active { rq.active = true go rq.process() } } func (rq *receiverQueue) Swap(i, j int) { rq.queue[i], rq.queue[j] = rq.queue[j], rq.queue[i] } func (rq *receiverQueue) Len() int { return len(rq.queue) } func (rq *receiverQueue) Less(i, j int) bool { return rq.queue[i].shouldSend.UnixNano() < rq.queue[j].shouldSend.UnixNano() } func (rq *receiverQueue) process() { for { rq.lk.Lock() sort.Sort(rq) if len(rq.queue) == 0 { rq.active = false rq.lk.Unlock() return } m := rq.queue[0] if time.Until(m.shouldSend).Seconds() < 0.1 { rq.queue = rq.queue[1:] rq.lk.Unlock() time.Sleep(time.Until(m.shouldSend)) rq.receiver.ReceiveMessage(context.TODO(), m.from, m.msg) } else { rq.lk.Unlock() time.Sleep(100 * time.Millisecond) } } } func tagForPeers(a, b peer.ID) string { if a < b { return string(a + b) } return string(b + a) }