// Package traverse provides merkledag traversal functions package traverse import ( "context" "errors" node "gx/ipfs/QmZx42H5khbVQhV5odp66TApShV4XCujYazcvYduZ4TroB/go-ipld-node" ) // Order is an identifier for traversal algorithm orders type Order int const ( DFSPre Order = iota // depth-first pre-order DFSPost // depth-first post-order BFS // breadth-first ) // Options specifies a series of traversal options type Options struct { DAG node.NodeGetter // the dagservice to fetch nodes Order Order // what order to traverse in Func Func // the function to perform at each step ErrFunc ErrFunc // see ErrFunc. Optional SkipDuplicates bool // whether to skip duplicate nodes } // State is a current traversal state type State struct { Node node.Node Depth int } type traversal struct { opts Options seen map[string]struct{} } func (t *traversal) shouldSkip(n node.Node) (bool, error) { if t.opts.SkipDuplicates { k := n.Cid() if _, found := t.seen[k.KeyString()]; found { return true, nil } t.seen[k.KeyString()] = struct{}{} } return false, nil } func (t *traversal) callFunc(next State) error { return t.opts.Func(next) } // getNode returns the node for link. If it return an error, // stop processing. if it returns a nil node, just skip it. // // the error handling is a little complicated. func (t *traversal) getNode(link *node.Link) (node.Node, error) { getNode := func(l *node.Link) (node.Node, error) { next, err := l.GetNode(context.TODO(), t.opts.DAG) if err != nil { return nil, err } skip, err := t.shouldSkip(next) if skip { next = nil } return next, err } next, err := getNode(link) if err != nil && t.opts.ErrFunc != nil { // attempt recovery. err = t.opts.ErrFunc(err) next = nil // skip regardless } return next, err } // Func is the type of the function called for each dag.Node visited by Traverse. // The traversal argument contains the current traversal state. // If an error is returned, processing stops. type Func func(current State) error // If there is a problem walking to the Node, and ErrFunc is provided, Traverse // will call ErrFunc with the error encountered. ErrFunc can decide how to handle // that error, and return an error back to Traversal with how to proceed: // * nil - skip the Node and its children, but continue processing // * all other errors halt processing immediately. // // If ErrFunc is nil, Traversal will stop, as if: // // opts.ErrFunc = func(err error) { return err } // type ErrFunc func(err error) error func Traverse(root node.Node, o Options) error { t := traversal{ opts: o, seen: map[string]struct{}{}, } state := State{ Node: root, Depth: 0, } switch o.Order { default: return dfsPreTraverse(state, &t) case DFSPre: return dfsPreTraverse(state, &t) case DFSPost: return dfsPostTraverse(state, &t) case BFS: return bfsTraverse(state, &t) } } type dfsFunc func(state State, t *traversal) error func dfsPreTraverse(state State, t *traversal) error { if err := t.callFunc(state); err != nil { return err } if err := dfsDescend(dfsPreTraverse, state, t); err != nil { return err } return nil } func dfsPostTraverse(state State, t *traversal) error { if err := dfsDescend(dfsPostTraverse, state, t); err != nil { return err } if err := t.callFunc(state); err != nil { return err } return nil } func dfsDescend(df dfsFunc, curr State, t *traversal) error { for _, l := range curr.Node.Links() { node, err := t.getNode(l) if err != nil { return err } if node == nil { // skip continue } next := State{ Node: node, Depth: curr.Depth + 1, } if err := df(next, t); err != nil { return err } } return nil } func bfsTraverse(root State, t *traversal) error { if skip, err := t.shouldSkip(root.Node); skip || err != nil { return err } var q queue q.enq(root) for q.len() > 0 { curr := q.deq() if curr.Node == nil { return errors.New("failed to dequeue though queue not empty") } // call user's func if err := t.callFunc(curr); err != nil { return err } for _, l := range curr.Node.Links() { node, err := t.getNode(l) if err != nil { return err } if node == nil { // skip continue } q.enq(State{ Node: node, Depth: curr.Depth + 1, }) } } return nil } type queue struct { s []State } func (q *queue) enq(n State) { q.s = append(q.s, n) } func (q *queue) deq() State { if len(q.s) < 1 { return State{} } n := q.s[0] q.s = q.s[1:] return n } func (q *queue) len() int { return len(q.s) }