package swarm import ( inet "github.com/libp2p/go-libp2p-net" protocol "github.com/libp2p/go-libp2p-protocol" ps "github.com/libp2p/go-peerstream" ) // Stream is a wrapper around a ps.Stream that exposes a way to get // our Conn and Swarm (instead of just the ps.Conn and ps.Swarm) type Stream ps.Stream // Stream returns the underlying peerstream.Stream func (s *Stream) Stream() *ps.Stream { return (*ps.Stream)(s) } // Conn returns the Conn associated with this Stream, as an inet.Conn func (s *Stream) Conn() inet.Conn { return s.SwarmConn() } // SwarmConn returns the Conn associated with this Stream, as a *Conn func (s *Stream) SwarmConn() *Conn { return (*Conn)(s.Stream().Conn()) } // Read reads bytes from a stream. func (s *Stream) Read(p []byte) (n int, err error) { return s.Stream().Read(p) } // Write writes bytes to a stream, flushing for each call. func (s *Stream) Write(p []byte) (n int, err error) { return s.Stream().Write(p) } // Close closes the stream, indicating this side is finished // with the stream. func (s *Stream) Close() error { return s.Stream().Close() } func (s *Stream) Protocol() protocol.ID { return (*ps.Stream)(s).Protocol() } func (s *Stream) SetProtocol(p protocol.ID) { (*ps.Stream)(s).SetProtocol(p) }