wantmanager.go 5.93 KB
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package bitswap

import (
	"sync"
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	"time"
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	context "github.com/ipfs/go-ipfs/Godeps/_workspace/src/golang.org/x/net/context"
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	key "github.com/ipfs/go-ipfs/blocks/key"
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	engine "github.com/ipfs/go-ipfs/exchange/bitswap/decision"
	bsmsg "github.com/ipfs/go-ipfs/exchange/bitswap/message"
	bsnet "github.com/ipfs/go-ipfs/exchange/bitswap/network"
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	wantlist "github.com/ipfs/go-ipfs/exchange/bitswap/wantlist"
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	peer "github.com/ipfs/go-ipfs/p2p/peer"
)

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type WantManager struct {
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	// sync channels for Run loop
	incoming   chan []*bsmsg.Entry
	connect    chan peer.ID // notification channel for new peers connecting
	disconnect chan peer.ID // notification channel for peers disconnecting
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	// synchronized by Run loop, only touch inside there
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	peers map[peer.ID]*msgQueue
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	wl    *wantlist.ThreadSafe
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	network bsnet.BitSwapNetwork
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	ctx     context.Context
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}

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func NewWantManager(ctx context.Context, network bsnet.BitSwapNetwork) *WantManager {
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	return &WantManager{
		incoming:   make(chan []*bsmsg.Entry, 10),
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		connect:    make(chan peer.ID, 10),
		disconnect: make(chan peer.ID, 10),
		peers:      make(map[peer.ID]*msgQueue),
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		wl:         wantlist.NewThreadSafe(),
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		network:    network,
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		ctx:        ctx,
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	}
}

type msgPair struct {
	to  peer.ID
	msg bsmsg.BitSwapMessage
}

type cancellation struct {
	who peer.ID
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	blk key.Key
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}

type msgQueue struct {
	p peer.ID

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	outlk   sync.Mutex
	out     bsmsg.BitSwapMessage
	network bsnet.BitSwapNetwork
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	refcnt int

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	work chan struct{}
	done chan struct{}
}

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func (pm *WantManager) WantBlocks(ks []key.Key) {
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	log.Infof("want blocks: %s", ks)
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	pm.addEntries(ks, false)
}

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func (pm *WantManager) CancelWants(ks []key.Key) {
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	pm.addEntries(ks, true)
}

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func (pm *WantManager) addEntries(ks []key.Key, cancel bool) {
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	var entries []*bsmsg.Entry
	for i, k := range ks {
		entries = append(entries, &bsmsg.Entry{
			Cancel: cancel,
			Entry: wantlist.Entry{
				Key:      k,
				Priority: kMaxPriority - i,
			},
		})
	}
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	select {
	case pm.incoming <- entries:
	case <-pm.ctx.Done():
	}
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}

func (pm *WantManager) SendBlock(ctx context.Context, env *engine.Envelope) {
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	// Blocks need to be sent synchronously to maintain proper backpressure
	// throughout the network stack
	defer env.Sent()

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	msg := bsmsg.New(false)
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	msg.AddBlock(env.Block)
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	log.Infof("Sending block %s to %s", env.Peer, env.Block)
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	err := pm.network.SendMessage(ctx, env.Peer, msg)
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	if err != nil {
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		log.Infof("sendblock error: %s", err)
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	}
}

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func (pm *WantManager) startPeerHandler(p peer.ID) *msgQueue {
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	mq, ok := pm.peers[p]
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	if ok {
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		mq.refcnt++
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		return nil
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	}

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	mq = pm.newMsgQueue(p)
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	// new peer, we will want to give them our full wantlist
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	fullwantlist := bsmsg.New(true)
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	for _, e := range pm.wl.Entries() {
		fullwantlist.AddEntry(e.Key, e.Priority)
	}
	mq.out = fullwantlist
	mq.work <- struct{}{}
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	pm.peers[p] = mq
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	go mq.runQueue(pm.ctx)
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	return mq
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}

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func (pm *WantManager) stopPeerHandler(p peer.ID) {
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	pq, ok := pm.peers[p]
	if !ok {
		// TODO: log error?
		return
	}

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	pq.refcnt--
	if pq.refcnt > 0 {
		return
	}

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	close(pq.done)
	delete(pm.peers, p)
}

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func (mq *msgQueue) runQueue(ctx context.Context) {
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	for {
		select {
		case <-mq.work: // there is work to be done
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			mq.doWork(ctx)
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		case <-mq.done:
			return
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		case <-ctx.Done():
			return
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		}
	}
}

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func (mq *msgQueue) doWork(ctx context.Context) {
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	// allow ten minutes for connections
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	// this includes looking them up in the dht
	// dialing them, and handshaking
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	conctx, cancel := context.WithTimeout(ctx, time.Minute*10)
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	defer cancel()

	err := mq.network.ConnectTo(conctx, mq.p)
	if err != nil {
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		log.Infof("cant connect to peer %s: %s", mq.p, err)
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		// TODO: cant connect, what now?
		return
	}

	// grab outgoing message
	mq.outlk.Lock()
	wlm := mq.out
	if wlm == nil || wlm.Empty() {
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		mq.outlk.Unlock()
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		return
	}
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	mq.out = nil
	mq.outlk.Unlock()
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	sendctx, cancel := context.WithTimeout(ctx, time.Minute*5)
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	defer cancel()

	// send wantlist updates
	err = mq.network.SendMessage(sendctx, mq.p, wlm)
	if err != nil {
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		log.Infof("bitswap send error: %s", err)
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		// TODO: what do we do if this fails?
		return
	}
}

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func (pm *WantManager) Connected(p peer.ID) {
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	select {
	case pm.connect <- p:
	case <-pm.ctx.Done():
	}
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}

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func (pm *WantManager) Disconnected(p peer.ID) {
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	select {
	case pm.disconnect <- p:
	case <-pm.ctx.Done():
	}
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}

// TODO: use goprocess here once i trust it
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func (pm *WantManager) Run() {
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	tock := time.NewTicker(rebroadcastDelay.Get())
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	defer tock.Stop()
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	for {
		select {
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		case entries := <-pm.incoming:

			// add changes to our wantlist
			for _, e := range entries {
				if e.Cancel {
					pm.wl.Remove(e.Key)
				} else {
					pm.wl.Add(e.Key, e.Priority)
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				}
			}

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			// broadcast those wantlist changes
			for _, p := range pm.peers {
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				p.addMessage(entries)
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			}

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		case <-tock.C:
			// resend entire wantlist every so often (REALLY SHOULDNT BE NECESSARY)
			var es []*bsmsg.Entry
			for _, e := range pm.wl.Entries() {
				es = append(es, &bsmsg.Entry{Entry: e})
			}
			for _, p := range pm.peers {
				p.outlk.Lock()
				p.out = bsmsg.New(true)
				p.outlk.Unlock()

				p.addMessage(es)
			}
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		case p := <-pm.connect:
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			pm.startPeerHandler(p)
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		case p := <-pm.disconnect:
			pm.stopPeerHandler(p)
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		case <-pm.ctx.Done():
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			return
		}
	}
}

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func (wm *WantManager) newMsgQueue(p peer.ID) *msgQueue {
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	mq := new(msgQueue)
	mq.done = make(chan struct{})
	mq.work = make(chan struct{}, 1)
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	mq.network = wm.network
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	mq.p = p
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	mq.refcnt = 1
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	return mq
}

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func (mq *msgQueue) addMessage(entries []*bsmsg.Entry) {
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	mq.outlk.Lock()
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	defer func() {
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		mq.outlk.Unlock()
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		select {
		case mq.work <- struct{}{}:
		default:
		}
	}()

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	// if we have no message held, or the one we are given is full
	// overwrite the one we are holding
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	if mq.out == nil {
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		mq.out = bsmsg.New(false)
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	}

	// TODO: add a msg.Combine(...) method
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	// otherwise, combine the one we are holding with the
	// one passed in
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	for _, e := range entries {
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		if e.Cancel {
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			mq.out.Cancel(e.Key)
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		} else {
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			mq.out.AddEntry(e.Key, e.Priority)
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		}
	}
}