Commit 420ebbf1 authored by Eric Myhre's avatar Eric Myhre

Stamp out remaining mixins.

parent b98d1ef0
package mixins
import (
ipld "github.com/ipld/go-ipld-prime/_rsrch/nodesolution"
)
// Bool can be embedded in a struct to provide all the methods that
// have fixed output for any int-kinded nodes.
// (Mostly this includes all the methods which simply return ErrWrongKind.)
// Other methods will still need to be implemented to finish conforming to Node.
//
// To conserve memory and get a TypeName in errors without embedding,
// write methods on your type with a body that simply initializes this struct
// and immediately uses the relevant method;
// this is more verbose in source, but compiles to a tighter result:
// in memory, there's no embed; and in runtime, the calls will be inlined
// and thus have no cost in execution time.
type Bool struct {
TypeName string
}
func (Bool) ReprKind() ipld.ReprKind {
return ipld.ReprKind_Bool
}
func (x Bool) LookupString(string) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupString", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Bool}
}
func (x Bool) Lookup(key ipld.Node) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "Lookup", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Bool}
}
func (x Bool) LookupIndex(idx int) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupIndex", AppropriateKind: ipld.ReprKindSet_JustList, ActualKind: ipld.ReprKind_Bool}
}
func (x Bool) LookupSegment(ipld.PathSegment) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupSegment", AppropriateKind: ipld.ReprKindSet_Recursive, ActualKind: ipld.ReprKind_Bool}
}
func (Bool) MapIterator() ipld.MapIterator {
return nil
}
func (Bool) ListIterator() ipld.ListIterator {
return nil
}
func (Bool) Length() int {
return -1
}
func (Bool) IsUndefined() bool {
return false
}
func (Bool) IsNull() bool {
return false
}
func (x Bool) AsInt() (int, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_Bool}
}
func (x Bool) AsFloat() (float64, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsFloat", AppropriateKind: ipld.ReprKindSet_JustFloat, ActualKind: ipld.ReprKind_Bool}
}
func (x Bool) AsString() (string, error) {
return "", ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_Bool}
}
func (x Bool) AsBytes() ([]byte, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsBytes", AppropriateKind: ipld.ReprKindSet_JustBytes, ActualKind: ipld.ReprKind_Bool}
}
func (x Bool) AsLink() (ipld.Link, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsLink", AppropriateKind: ipld.ReprKindSet_JustLink, ActualKind: ipld.ReprKind_Bool}
}
// BoolAssembler has similar purpose as Bool, but for (you guessed it)
// the NodeAssembler interface rather than the Node interface.
type BoolAssembler struct {
TypeName string
}
func (x BoolAssembler) BeginMap(sizeHint int) (ipld.MapNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginMap", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Bool}
}
func (x BoolAssembler) BeginList(sizeHint int) (ipld.ListNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginList", AppropriateKind: ipld.ReprKindSet_JustList, ActualKind: ipld.ReprKind_Bool}
}
func (x BoolAssembler) AssignNull() error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignNull", AppropriateKind: ipld.ReprKindSet_JustNull, ActualKind: ipld.ReprKind_Bool}
}
func (x BoolAssembler) AssignInt(int) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_Bool}
}
func (x BoolAssembler) AssignFloat(float64) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignFloat", AppropriateKind: ipld.ReprKindSet_JustFloat, ActualKind: ipld.ReprKind_Bool}
}
func (x BoolAssembler) AssignString(string) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_Bool}
}
func (x BoolAssembler) AssignBytes([]byte) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignBytes", AppropriateKind: ipld.ReprKindSet_JustBytes, ActualKind: ipld.ReprKind_Bool}
}
package mixins
import (
ipld "github.com/ipld/go-ipld-prime/_rsrch/nodesolution"
)
// Bytes can be embedded in a struct to provide all the methods that
// have fixed output for any int-kinded nodes.
// (Mostly this includes all the methods which simply return ErrWrongKind.)
// Other methods will still need to be implemented to finish conforming to Node.
//
// To conserve memory and get a TypeName in errors without embedding,
// write methods on your type with a body that simply initializes this struct
// and immediately uses the relevant method;
// this is more verbose in source, but compiles to a tighter result:
// in memory, there's no embed; and in runtime, the calls will be inlined
// and thus have no cost in execution time.
type Bytes struct {
TypeName string
}
func (Bytes) ReprKind() ipld.ReprKind {
return ipld.ReprKind_Bytes
}
func (x Bytes) LookupString(string) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupString", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Bytes}
}
func (x Bytes) Lookup(key ipld.Node) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "Lookup", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Bytes}
}
func (x Bytes) LookupIndex(idx int) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupIndex", AppropriateKind: ipld.ReprKindSet_JustList, ActualKind: ipld.ReprKind_Bytes}
}
func (x Bytes) LookupSegment(ipld.PathSegment) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupSegment", AppropriateKind: ipld.ReprKindSet_Recursive, ActualKind: ipld.ReprKind_Bytes}
}
func (Bytes) MapIterator() ipld.MapIterator {
return nil
}
func (Bytes) ListIterator() ipld.ListIterator {
return nil
}
func (Bytes) Length() int {
return -1
}
func (Bytes) IsUndefined() bool {
return false
}
func (Bytes) IsNull() bool {
return false
}
func (x Bytes) AsBool() (bool, error) {
return false, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsBool", AppropriateKind: ipld.ReprKindSet_JustBool, ActualKind: ipld.ReprKind_Bytes}
}
func (x Bytes) AsInt() (int, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_Bytes}
}
func (x Bytes) AsFloat() (float64, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsFloat", AppropriateKind: ipld.ReprKindSet_JustFloat, ActualKind: ipld.ReprKind_Bytes}
}
func (x Bytes) AsString() (string, error) {
return "", ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_Bytes}
}
func (x Bytes) AsLink() (ipld.Link, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsLink", AppropriateKind: ipld.ReprKindSet_JustLink, ActualKind: ipld.ReprKind_Bytes}
}
// BytesAssembler has similar purpose as Bytes, but for (you guessed it)
// the NodeAssembler interface rather than the Node interface.
type BytesAssembler struct {
TypeName string
}
func (x BytesAssembler) BeginMap(sizeHint int) (ipld.MapNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginMap", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Bytes}
}
func (x BytesAssembler) BeginList(sizeHint int) (ipld.ListNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginList", AppropriateKind: ipld.ReprKindSet_JustList, ActualKind: ipld.ReprKind_Bytes}
}
func (x BytesAssembler) AssignNull() error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignNull", AppropriateKind: ipld.ReprKindSet_JustNull, ActualKind: ipld.ReprKind_Bytes}
}
func (x BytesAssembler) AssignBool(bool) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignBool", AppropriateKind: ipld.ReprKindSet_JustBool, ActualKind: ipld.ReprKind_Bytes}
}
func (x BytesAssembler) AssignInt(int) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_Bytes}
}
func (x BytesAssembler) AssignFloat(float64) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignFloat", AppropriateKind: ipld.ReprKindSet_JustFloat, ActualKind: ipld.ReprKind_Bytes}
}
func (x BytesAssembler) AssignString(string) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_Bytes}
}
package mixins
import (
ipld "github.com/ipld/go-ipld-prime/_rsrch/nodesolution"
)
// Float can be embedded in a struct to provide all the methods that
// have fixed output for any int-kinded nodes.
// (Mostly this includes all the methods which simply return ErrWrongKind.)
// Other methods will still need to be implemented to finish conforming to Node.
//
// To conserve memory and get a TypeName in errors without embedding,
// write methods on your type with a body that simply initializes this struct
// and immediately uses the relevant method;
// this is more verbose in source, but compiles to a tighter result:
// in memory, there's no embed; and in runtime, the calls will be inlined
// and thus have no cost in execution time.
type Float struct {
TypeName string
}
func (Float) ReprKind() ipld.ReprKind {
return ipld.ReprKind_Float
}
func (x Float) LookupString(string) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupString", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Float}
}
func (x Float) Lookup(key ipld.Node) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "Lookup", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Float}
}
func (x Float) LookupIndex(idx int) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupIndex", AppropriateKind: ipld.ReprKindSet_JustList, ActualKind: ipld.ReprKind_Float}
}
func (x Float) LookupSegment(ipld.PathSegment) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupSegment", AppropriateKind: ipld.ReprKindSet_Recursive, ActualKind: ipld.ReprKind_Float}
}
func (Float) MapIterator() ipld.MapIterator {
return nil
}
func (Float) ListIterator() ipld.ListIterator {
return nil
}
func (Float) Length() int {
return -1
}
func (Float) IsUndefined() bool {
return false
}
func (Float) IsNull() bool {
return false
}
func (x Float) AsBool() (bool, error) {
return false, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsBool", AppropriateKind: ipld.ReprKindSet_JustBool, ActualKind: ipld.ReprKind_Float}
}
func (x Float) AsInt() (int, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_Float}
}
func (x Float) AsString() (string, error) {
return "", ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_Float}
}
func (x Float) AsBytes() ([]byte, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsBytes", AppropriateKind: ipld.ReprKindSet_JustBytes, ActualKind: ipld.ReprKind_Float}
}
func (x Float) AsLink() (ipld.Link, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsLink", AppropriateKind: ipld.ReprKindSet_JustLink, ActualKind: ipld.ReprKind_Float}
}
// FloatAssembler has similar purpose as Float, but for (you guessed it)
// the NodeAssembler interface rather than the Node interface.
type FloatAssembler struct {
TypeName string
}
func (x FloatAssembler) BeginMap(sizeHint int) (ipld.MapNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginMap", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Float}
}
func (x FloatAssembler) BeginList(sizeHint int) (ipld.ListNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginList", AppropriateKind: ipld.ReprKindSet_JustList, ActualKind: ipld.ReprKind_Float}
}
func (x FloatAssembler) AssignNull() error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignNull", AppropriateKind: ipld.ReprKindSet_JustNull, ActualKind: ipld.ReprKind_Float}
}
func (x FloatAssembler) AssignBool(bool) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignBool", AppropriateKind: ipld.ReprKindSet_JustBool, ActualKind: ipld.ReprKind_Float}
}
func (x FloatAssembler) AssignInt(int) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_Float}
}
func (x FloatAssembler) AssignString(string) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_Float}
}
func (x FloatAssembler) AssignBytes([]byte) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignBytes", AppropriateKind: ipld.ReprKindSet_JustBytes, ActualKind: ipld.ReprKind_Float}
}
package mixins
import (
ipld "github.com/ipld/go-ipld-prime/_rsrch/nodesolution"
)
// Link can be embedded in a struct to provide all the methods that
// have fixed output for any int-kinded nodes.
// (Mostly this includes all the methods which simply return ErrWrongKind.)
// Other methods will still need to be implemented to finish conforming to Node.
//
// To conserve memory and get a TypeName in errors without embedding,
// write methods on your type with a body that simply initializes this struct
// and immediately uses the relevant method;
// this is more verbose in source, but compiles to a tighter result:
// in memory, there's no embed; and in runtime, the calls will be inlined
// and thus have no cost in execution time.
type Link struct {
TypeName string
}
func (Link) ReprKind() ipld.ReprKind {
return ipld.ReprKind_Link
}
func (x Link) LookupString(string) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupString", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Link}
}
func (x Link) Lookup(key ipld.Node) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "Lookup", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Link}
}
func (x Link) LookupIndex(idx int) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupIndex", AppropriateKind: ipld.ReprKindSet_JustList, ActualKind: ipld.ReprKind_Link}
}
func (x Link) LookupSegment(ipld.PathSegment) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupSegment", AppropriateKind: ipld.ReprKindSet_Recursive, ActualKind: ipld.ReprKind_Link}
}
func (Link) MapIterator() ipld.MapIterator {
return nil
}
func (Link) ListIterator() ipld.ListIterator {
return nil
}
func (Link) Length() int {
return -1
}
func (Link) IsUndefined() bool {
return false
}
func (Link) IsNull() bool {
return false
}
func (x Link) AsBool() (bool, error) {
return false, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsBool", AppropriateKind: ipld.ReprKindSet_JustBool, ActualKind: ipld.ReprKind_Link}
}
func (x Link) AsInt() (int, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_Link}
}
func (x Link) AsFloat() (float64, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsFloat", AppropriateKind: ipld.ReprKindSet_JustFloat, ActualKind: ipld.ReprKind_Link}
}
func (x Link) AsString() (string, error) {
return "", ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_Link}
}
func (x Link) AsBytes() ([]byte, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsBytes", AppropriateKind: ipld.ReprKindSet_JustBytes, ActualKind: ipld.ReprKind_Link}
}
// LinkAssembler has similar purpose as Link, but for (you guessed it)
// the NodeAssembler interface rather than the Node interface.
type LinkAssembler struct {
TypeName string
}
func (x LinkAssembler) BeginMap(sizeHint int) (ipld.MapNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginMap", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_Link}
}
func (x LinkAssembler) BeginList(sizeHint int) (ipld.ListNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginList", AppropriateKind: ipld.ReprKindSet_JustList, ActualKind: ipld.ReprKind_Link}
}
func (x LinkAssembler) AssignNull() error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignNull", AppropriateKind: ipld.ReprKindSet_JustNull, ActualKind: ipld.ReprKind_Link}
}
func (x LinkAssembler) AssignBool(bool) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignBool", AppropriateKind: ipld.ReprKindSet_JustBool, ActualKind: ipld.ReprKind_Link}
}
func (x LinkAssembler) AssignInt(int) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_Link}
}
func (x LinkAssembler) AssignFloat(float64) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignFloat", AppropriateKind: ipld.ReprKindSet_JustFloat, ActualKind: ipld.ReprKind_Link}
}
func (x LinkAssembler) AssignString(string) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_Link}
}
func (x LinkAssembler) AssignBytes([]byte) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignBytes", AppropriateKind: ipld.ReprKindSet_JustBytes, ActualKind: ipld.ReprKind_Link}
}
package mixins
import (
ipld "github.com/ipld/go-ipld-prime/_rsrch/nodesolution"
)
// List can be embedded in a struct to provide all the methods that
// have fixed output for any int-kinded nodes.
// (Mostly this includes all the methods which simply return ErrWrongKind.)
// Other methods will still need to be implemented to finish conforming to Node.
//
// To conserve memory and get a TypeName in errors without embedding,
// write methods on your type with a body that simply initializes this struct
// and immediately uses the relevant method;
// this is more verbose in source, but compiles to a tighter result:
// in memory, there's no embed; and in runtime, the calls will be inlined
// and thus have no cost in execution time.
type List struct {
TypeName string
}
func (List) ReprKind() ipld.ReprKind {
return ipld.ReprKind_List
}
func (x List) LookupString(string) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "LookupString", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_List}
}
func (x List) Lookup(key ipld.Node) (ipld.Node, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "Lookup", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_List}
}
func (List) MapIterator() ipld.MapIterator {
return nil
}
func (List) IsUndefined() bool {
return false
}
func (List) IsNull() bool {
return false
}
func (x List) AsBool() (bool, error) {
return false, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsBool", AppropriateKind: ipld.ReprKindSet_JustBool, ActualKind: ipld.ReprKind_List}
}
func (x List) AsInt() (int, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_List}
}
func (x List) AsFloat() (float64, error) {
return 0, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsFloat", AppropriateKind: ipld.ReprKindSet_JustFloat, ActualKind: ipld.ReprKind_List}
}
func (x List) AsString() (string, error) {
return "", ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_List}
}
func (x List) AsBytes() ([]byte, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsBytes", AppropriateKind: ipld.ReprKindSet_JustBytes, ActualKind: ipld.ReprKind_List}
}
func (x List) AsLink() (ipld.Link, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AsLink", AppropriateKind: ipld.ReprKindSet_JustLink, ActualKind: ipld.ReprKind_List}
}
// ListAssembler has similar purpose as List, but for (you guessed it)
// the NodeAssembler interface rather than the Node interface.
type ListAssembler struct {
TypeName string
}
func (x ListAssembler) BeginMap(sizeHint int) (ipld.MapNodeAssembler, error) {
return nil, ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "BeginMap", AppropriateKind: ipld.ReprKindSet_JustMap, ActualKind: ipld.ReprKind_List}
}
func (x ListAssembler) AssignNull() error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignNull", AppropriateKind: ipld.ReprKindSet_JustNull, ActualKind: ipld.ReprKind_List}
}
func (x ListAssembler) AssignBool(bool) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignBool", AppropriateKind: ipld.ReprKindSet_JustBool, ActualKind: ipld.ReprKind_List}
}
func (x ListAssembler) AssignInt(int) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignInt", AppropriateKind: ipld.ReprKindSet_JustInt, ActualKind: ipld.ReprKind_List}
}
func (x ListAssembler) AssignFloat(float64) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignFloat", AppropriateKind: ipld.ReprKindSet_JustFloat, ActualKind: ipld.ReprKind_List}
}
func (x ListAssembler) AssignString(string) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignString", AppropriateKind: ipld.ReprKindSet_JustString, ActualKind: ipld.ReprKind_List}
}
func (x ListAssembler) AssignBytes([]byte) error {
return ipld.ErrWrongKind{TypeName: x.TypeName, MethodName: "AssignBytes", AppropriateKind: ipld.ReprKindSet_JustBytes, ActualKind: ipld.ReprKind_List}
}
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