- 13 Jan, 2020 5 commits
-
-
Eric Myhre authored
Memory works like I think it does. That's good. Added a third entry just to make some numbers odd and effects a wee bit more visible. Fixed the map to do allocs up front using the size hint; and rather importantly, actually return the embedded child assemblers. (Those are... kinda an important part of the whole design.) And that got things lined up where I hoped. Current results: ``` BenchmarkBaselineNativeMapAssignSimpleKeys-8 5665226 199 ns/op 256 B/op 2 allocs/op BenchmarkBaselineJsonUnmarshalMapSimpleKeys-8 519618 2334 ns/op 672 B/op 18 allocs/op BenchmarkFeedGennedMapSimpleKeys-8 4212643 291 ns/op 192 B/op 4 allocs/op ``` This is what I'm gunning for. Those four allocs are: - One for the builder; - one for the node; - and one each for the internal map and entry slice. This is about as good as we can get. Everything's amortized. And we're getting ordered maps out of the deal, which is more featureful than the stdlib map. And the actual runtime is pretty dang good: less than 150% of the native map -- that's actually better than I was going to let myself hope for. We're *not* paying for: - extra allocs per node in more complex structures; - extra allocs per builder in more complex structures; - allocs per key nor per value in maps; - and I do believe we're set up even to do generic map iteration without incurring interface boxing costs. Nice. I haven't begun to look for time optimizations at all yet; but now that the alloc count is right, I can move on to do that. There's also one fairly large buggaboo here: the values don't actually get, uh, inserted into the map. That's... let's fix that.
-
Eric Myhre authored
(Thank goodness. Been in theoryland for a while.) There's somewhat more content here than necessary for the benchmark that's presently runnable; right now only the Map_K_T implementation is targetted. I want benchmarks of things with complex keys in codegen and also benchmarks of the runtime/generic/free impls soon, so they can all be compared. There's also a quick fliff of stdlib map usage in a wee benchmark to give us some baselines... And there's also a quick fliff of stdlib json unmarshalling for the same reason. It's not fair, to be sure: the json thing is doing work parsing, and allocating strings (whereas the other two get to use compile-time const strings)... but it sure would be embarassing if we *failed* to beat that speed, right? So it's there to keep it in mind. Some off-the-cuff results: ``` BenchmarkBaselineNativeMapAssignSimpleKeys-8 6815284 175 ns/op 256 B/op 2 allocs/op BenchmarkBaselineJsonUnmarshalMapSimpleKeys-8 724059 1644 ns/op 608 B/op 14 allocs/op BenchmarkFeedGennedMapSimpleKeys-8 2932563 410 ns/op 176 B/op 8 allocs/op ``` This pretty good. If we're *only* half the speed of the native maps... that's actually reallyreally good, considering we're doing more work to keep things ordered, to say nothing of all the other interface support efforts we have to do. But 8 allocs? No. That was not the goal. This should be better. Time to dig...
-
Eric Myhre authored
per comment in previous commit, it's time to aim towards executable benchmarks again.
-
Eric Myhre authored
We really, truly cannot get away from having a KeyAssembler option. That much seems clear. So that's moved up into the interface we're working with, and one of the alternate drafts dropped. The comments around the NodeBuilder.Reset method are resolved: the parts about building keys are removed, as we've concluded pretty solidly that those were indeed about to take a wrong turn. (Resetting a builder is still a useful thing overall if you're going to make a bunch of nodes of a single type: the node allocations will still happen, but the builder being resettable should be pretty much a giant duff's device action, and saves one of the two mega-amortized allocations in a codegen'd world, which is better than not.) Dropped the "demo" function. This isn't the place for it, and that demo had also gone awry. Some new questions about some of the other "simple" methods on MapAssembler and ListAssembler. Are they useful shortcuts (that actually provide a performance benefit if present directly on the assembler interface)? Or are they trivially recreateable from a freestanding function operating the interface, and thus better be done that way, to save SLOC in codegen outputs? I think I'm going to start needing benchmarks to come to useful conclusions on that last question pair, so... it's time to move forward on writing some more implementation code matching these interfaces. (Unfortunately, I think there's at least... four different implementations needed to get a good eye on things, since the codegen path vs runtime fully generic interfaces path have *very* different characteristics, and then we need each of the styles of interest implemented for each. But that's just what we'll have to do.)
-
Eric Myhre authored
This is one of those situations where I'd really, really, really love to be able to state default values for method params. And I don't see who could possibly be hurt by such a language feature, so I'm sad we don't have it.
-
- 10 Jan, 2020 3 commits
-
-
Eric Myhre authored
Hopefully to become final. I'm going to try to copy the contents out to the root dir to become the new interfaces at the end of this. I copied most of the node.go file and it's probably best to read that as a diff from the live one. Mostly, it adds the NodeStyle type and the documentation around that. The nodebuilder.go file still devolved into some commentstorms and incomplete parts, but is probably honing in on minimally-unsatisfying compromises. I used a couple symlinks to "copy" the types for Path, etc, from the live main package, just to get more things compiling together. Those features aren't showing any cracks and aren't up for review due to any transitive interactions that are in question, so, this treatment is sufficient to move things along. Links aren't present in the package yet. I may or may not do some reconsiderations on those to match the "style" naming pattern, as the 'nodestyle' research package already briefly probed; or, it might be out of scope and something for later (if at all). This is a presently a compile error until I handle it one way or the other. The long-story-made-short of the remaining commentstorm is: handling map keys generically just absolutely sucks. There is basically no way to do it without massive allocation penalties for boxing. Any and all alternative tradeoffs I can think of are baroque and not pleasing. I'm still hoping for another idea to strike, but at this point it's looking like it's time to bite some bullet (any bullet) and move on. Signed-off-by: Eric Myhre <hash@exultant.us>
-
Eric Myhre authored
Signed-off-by: Eric Myhre <hash@exultant.us>
-
Eric Myhre authored
Not all of these compile. I'm going to try to blaze through this and the rest of the experiments until we get to a result quickly, and probably then promptly remove most of these directories. Meanwhile, since we're under a path prefix beginning with an underscore, build and test commands using the "./..." don't trip here. There's at least one thing seriously wrong with each of these drafts, and each of them also devolves into comments rather than completion, but I think they're getting closer to circling around something useful. Signed-off-by: Eric Myhre <hash@exultant.us>
-
- 07 Dec, 2019 5 commits
-
-
Eric Myhre authored
-
Eric Myhre authored
And expand on the need for both general and specific methods, even though they both can accomplish the same goals.
-
Eric Myhre authored
-
Eric Myhre authored
See the comment blocks at the top of the file for reasons why. See the comment blocks at the bottom for some remarks on the outcomes. tl;dr it's certainly *differently* frustrating than the current interface, if nothing else! Better? I dunno. Maybe!
-
Eric Myhre authored
I'm still scratching out prototypes in another directory to make it easier to focus on the details I'm interested in rather than get wrapped up with the kerfuffling details of the existing full interfaces... as well as easier to try out different interfaces. And at some point, of course, we want *codegen* for these things, while what I'm plunking about with here is a sketch of the expected *output*. So, this is a large step removed from the final code... but it's easier to sketch this way and "imagine" where the templating can later appear. This solution approach seems to be going largely well. And we have some tests which count allocs very carefully to confirm the desired result! Still a lot to go. There's large hunks of comments and unresolved details still in this commit; I just need a checkpoint. Some things around creation of maps are still looking tricky to support optimizations for. Research needed there. A comment hunk describes the questions, but so far there's no tradeoff-free answer. Perhaps most usefully: here's also a checkpoint of the "HACKME_memorylayout" document! It also still has a few todos, but it's the most comprehensive block of prose I've got in one place so far. Hopefully it will be useful reading for anyone else wanting to get up to speed on the in-depth in "why" -- it's awfully, awfully hard to infer this kind of thing from the eschatology of just observing where pointers are in a finished product! Signed-off-by: Eric Myhre <hash@exultant.us>
-
- 03 Dec, 2019 4 commits
-
-
Eric Myhre authored
As you can see from the directory name ("multihoisting"), when I began exploring this topic, I didn't know they were called that. :/ This thus turned out to very much be one of those occasions where knowing the *right two words* to put into a search engine would've saved a fairly enormous number of hours. Once I finally found the right term, some perfectly lovely documentation appeared. But alas. (Like the previous commits, this stuff is coming from a while ago; roughly Oct 25. It uncovers a lot of stuff that gets us much closer to being able to make correct and performant designs to minimize and amortize the number of allocations that will be required to make our node trees work in codegen (though with that said, there will also still be plenty of details in need of refinement after this, too).) Still working on a "HACKME_memorylayout.md" doc, which will appear in the codegen directories in the near future and contain a summary of these learnings and how they balance against other design concerns. Meanwhile, a couple of other notes in their rough form: - basically, don't use non-pointer methods. - turns out value receivers tend to mean "copy it", and pointer receivers *don't* mean "heap alloc it" (they just mean "consider escape, maybe"). - so overall you're tying the compilers hands when you use a value receiver, and you're *not* when you use a pointer receiver. - taking pointers to things already being passed around in pointer form or already having heap-escaped seems to be free. - it might demand something become heap alloc if it wasn't already... - but this turns out to be fairly amortizable. - because if you write nearly-everthing to be pointers, then, there you go. - and if you're lucky and something is shortlived (provably doesn't escape), then even whole stacks of ptr-receiver methods will still probably inline and collapse to no heap action. - the analysis on this seems to reach much further than i thought it would. - `-gcflags '-m -m'` was extremely revealing on this point. - tl;dr: - more pointers not less in all functions and passing; - but do have one struct that's the Place of Residence of the data without pointers. - this pair of choices probably leads to the best outcomes. - hokay so. applied to topic: two sets of embeds. - builders might as well have their own big slab of embed too. - logically nonsense to embed them, but incredibly rare you're not gonna use the memory, so! And a couple important incantations, which can help understand What's Really Going On Here in a bunch of ways: - `-gcflags '-S'` -- gives you assembler dump - `-gcflags '-m'` -- gives you escape analysis (minimally informative and hard to read) - `-gcflags '-m -m'` -- gives you radically more escape analysis, in stack-form (actually useful!!) - `-gcflags '-l'` -- disables inlining! I learned about the '-m -m' thing by grepping the Go compiler source, incidentally. It's a wildly under-documented feature. No joke: I encountered it via doing a `grep "Debug['m']` in go/src; there is currently no mention of it in `go tool compile -d help`. Once I found the magic string, and could submit it to search engines, I started to find a few other blogs which mention it... but I'd seen none of them (and had not found queries that turned them up) until having this critical knowledge already in-hand. >:I So chalking up another score for "the right words would've been nice". Performance work is fun!
-
Eric Myhre authored
This is... a set of changes of mixed virtue. The codegen won't stay in this state for long. Things have been learned since this was drafted. This diff uses value methods heavily, and those are... mostly a bad idea, big picture. But it's got some incremental progress on other things, so I'm going to fold it into history rather than drop it.
-
Eric Myhre authored
It's been, broadly speaking, "tricky" to plan out and design some of this project. It's been doubly tricky to do it while understanding the holistic performance implications of the detailed choices. And while "premature optimization, evil", etcetera... I've gone through the performance rodeo in this vincinity at least once before (in the form of the refmt libraries): and resultingly, I'm going to claim a slightly-better-than-zero intuition for what's premature and what's utterly critical to keep track of as early as possible lest ye be doomed to a rewrite after learning things the hard way. (Arguably, half this codebase **is** the rewrite after learning things the hard way. But I digress.) So: to combat this "trickiness", I've started writing a lot of "research" code and experimental benchmarks. This is still certainly fraught with peril -- in fact, one of the major things I've learned overall is just *how* dangerously misleading microbenchmarks can be (and to combat this, I've now started regularly reading the assembler output to make sure the optimizer is doing exactly what I think it is, neither more nor less) -- but it's much more informative than *not* doing it, and trying to suss out the mess later once you've built a whole system. And that's what it's time to start committing. (I should've started a while ago, honestly.) This "rsrch" directory will get some more content momentarily in coming commits, because there's a *lot* of stuff on my localhost. Some of it was so preliminary I'm not going to bother to preserve it; a lot of things are potentially pretty interesting, as educational and archeological material, if nothing else: those I'm going to commit. (It's possible all this will end up `git rm` again at some time in the future, too. But honestly, it's darn hard to remember "why didn't you just do X?" sometimes. Notes need to get committed *somewhere*, at least briefly enough that it's possible to dig them out again.) So! To start: here are some research benchmarks into what strongly- natively-typed builders might look like in our codegen outputs. These are from about Oct 13th, as best I can suss localhost mtimes. I think most of these concepts are ones I'm (frustratingly) backing away from now, because I've learned a *lot* more about performance in the meanwhile, and I don't think these are gonna do well. But the worked exploration into ergonomics is still potentially interesting and worth review! Signed-off-by: Eric Myhre <hash@exultant.us>
-
Eric Myhre authored
The readme hadn't seen an update for quite a long time, so it was just overdue for it. I think the comments about where to expect changes at this point are practically accurate and now are also stated. The Node interface, despite being so central to the entire system, was missing a doc block on the type as a whole! It now has one. (I'd like to continue to iterate on this and have it do more linking out to ipld docs for some of the more conceptual parts, but we've got a lot of work to do on that content as well, so, for now just doing it here is better than not having it.) Signed-off-by: Eric Myhre <hash@exultant.us>
-
- 13 Nov, 2019 1 commit
-
-
Eric Myhre authored
fix(schema/gen): return value not reference
-
- 07 Nov, 2019 1 commit
-
-
hannahhoward authored
Map/List should return an actual node type, not a pointer to a node. Otherwise, breaks when nested in other map/list type
-
- 25 Oct, 2019 9 commits
-
-
Eric Myhre authored
Using pointers for optional or nullable fields forces a lot of things to need allocations on the heap. And maybe that's not so good. So here's a very different take. 'Maybe' structures for any optional or nullable fields store the extra information about null or absent values. This takes more linear memory... but should tend to result in fewer allocs. It's also much easier to code against, I suspect. (And we expect it's not unreasonable for users to add more methods in the generated output package, which would mean we should be believable to code against.)
-
Eric Myhre authored
feat(schema/gen): make emit methods public
-
hannahhoward authored
Make emit methods public to allow a preliminary method for generating code outside this module
-
Eric Myhre authored
-
Eric Myhre authored
Signed-off-by: Eric Myhre <hash@exultant.us>
-
Eric Myhre authored
Rearrange to match 68b3383d, and add methods to match 41d79374. Everything compiles again, and resultant code passes what tests it has. Signed-off-by: Eric Myhre <hash@exultant.us>
-
Eric Myhre authored
(n.b. I've already tried implementing the suggested thing for structs, but won't link to it here as that commit is almost certainly going to end up rebased. Jury's still out on if the idea is good or not. Seems like the answer is almost certainly "it depends".)
-
Eric Myhre authored
-
Eric Myhre authored
(I don't like doing nontrivial work in a merge commit, because many git UI's don't show them well, so it will be in subsequent commits; and this one is thus (unavoidably) broken.)
-
- 24 Oct, 2019 7 commits
-
-
Eric Myhre authored
-
Eric Myhre authored
This is missing substantial amounts of context (it's really only compared to other benchmarks *out of the repo*, as the comments note), but it's been sitting on my hard disk for a while, so it might as well be committed. Signed-off-by: Eric Myhre <hash@exultant.us>
-
Eric Myhre authored
must: an alternative mechanism for fluent calls.
-
Eric Myhre authored
See the package docs string for explanation. Signed-off-by: Eric Myhre <hash@exultant.us>
-
Eric Myhre authored
add int, bytes, and link types to code-gen
-
hannahhoward authored
fill in generated type for list
-
hannahhoward authored
Fill in generated types for int, link, and bytes nodes
-
- 22 Oct, 2019 3 commits
-
-
Hannah Howard authored
feat(selectors): support union limit type
-
hannahhoward authored
Refactors the limit data on recursive selectors to be a union type
-
hannahhoward authored
switch maxDepth on ExploreRecursive to union limit type per spec
-
- 17 Oct, 2019 2 commits
-
-
Eric Myhre authored
The previous names started to seem more questionable as we start generating additional code which is natively typed rather than interface constrained. Now the latter stuff is in a file that includes 'Node' as part of the filename. This seems better.
-
Eric Myhre authored
This introduces several new methods to the type generator. The new comment at the top of 'gen.go' explains the direction. There are several (sizable impact) TODOs in the methods for structs; this is because some other research I've been doing on performance is going to result in a re-think of how we regard pointers, and a *lot* of the struct code is going to get a shakeup shortly. Should be coming up in about two commits or so. (The 'Maybe' structs getting their first mention here will have something to do with it!) Some more file split-ups to keep node interface generation separate from native-typed API generation will be coming up next commit. You can also see here some TODOs regarding the future possibility of "validate" methods. This is something I want to pursue, but the implementation work will be nontrivial -- those TODOs will probably stay there a good while. Signed-off-by: Eric Myhre <hash@exultant.us>
-