1. 19 Apr, 2020 7 commits
    • Eric Myhre's avatar
      Refactor 'construct'->'fromString'. · 7fe8c836
      Eric Myhre authored
      Using a function name that has kind info in it feels better in many
      small ways (it's a nice sanity check; if we add coercion helper
      methods for more kinds, it'll sure matter; etc).
      
      And, that method on String types belongs on the type, not just on the
      representation side.
      
      And, drop the 'NewT' method for String types; instead, have them
      generate use 'pkg.Style.T.FromString' pattern.
      7fe8c836
    • Eric Myhre's avatar
      Third checkpoint in progress towards map gen. · 81bdd932
      Eric Myhre authored
      This seems to be getting pretty close: the only compile errors left
      are about not finding "fromString" methods for key reification...
      which is of course sensible, because that's not what those methods
      have been called yet in the cases where they've shown up;
      and they also haven't been placed on type-level styles yet.
      
      So the next commit will be a little detour to touch over those methods
      formerly known as "construct" and update them a bit to this pattern.
      81bdd932
    • Eric Myhre's avatar
      Next checkpoint in progress towards map gen. · 2a347854
      Eric Myhre authored
      Fixes many issues with maybes.  Some minor typo-scale stuff; some
      pretty consequential.  What to do about speciated lookup methods
      still has big honking questions on it: returning a maybe there if
      you didn't already have data in that format can be *not cheap*.
      Figuring out the best DX there is gonna be interesting.
      
      Making progress on how to handle keys, but slow.  Complex keys are...
      well, really complex.  So far I've learned several things that *won't*
      work, which is fun.  It's looking unlikely that having a KeyAssembler
      type at all is actually going to be a good idea.
      2a347854
    • Eric Myhre's avatar
      Checkpoint first thrust of map gen features. · 5ed03b8c
      Eric Myhre authored
      Complex keys are a behemoth of a feature, and it's gonna take
      substantial effort to sort all of that out.
      5ed03b8c
    • Eric Myhre's avatar
      Fix safety in face of over-held child assemblers for struct fields that aren't maybes. · 65f49f76
      Eric Myhre authored
      (Ain't that a lovely bunch of conditions?)
      
      Previous comment in here missed an important case.
      65f49f76
    • Eric Myhre's avatar
      Comments speculating on how to improve templates. · 25dcc61b
      Eric Myhre authored
      The reuse level is currently *very* low.
      
      Some of that is intentional -- I'm writing radically non-DRY things
      on purpose in many cases, because I want to see what *actually*
      repeats most often before I start trying to remove repetitions.
      
      Some of it is not intentional; it's because I just have no idea
      how to organize units of reuse when doing templating.
      
      This latter group could improve.
      25dcc61b
    • Eric Myhre's avatar
      Fix some typos in kind errors. · d12324e7
      Eric Myhre authored
      d12324e7
  2. 17 Apr, 2020 2 commits
    • Eric Myhre's avatar
      Recursive structs with string representation. · d21dad4b
      Eric Myhre authored
      \o/
      d21dad4b
    • Eric Myhre's avatar
      Fix use of StructField as map key. · e8d9a8f6
      Eric Myhre authored
      schema.StructField isn't hashable (in the golang sense of the word) --
      *sometimes* -- at runtime -- because the Type field can contain things
      that aren't hashable.  Such as schema.TypeStruct, since it contains
      a slice of schema.StructField.  lol.
      
      This was blocking the ability to use some types in other types.
      e8d9a8f6
  3. 16 Apr, 2020 2 commits
    • Eric Myhre's avatar
      Remove finish callback. Much faster. Bench. · 6d31b15f
      Eric Myhre authored
      If you've been following along for a while now, you don't need to see
      the benchmarks to know what's coming.  The long story short is:
      allocations are the root of all evil, and we got rid of some, and now
      things are significantly faster.
      
      Here's the numbers:
      
      basicnode (just for a baseline to compare to):
      
      ```
      BenchmarkMapStrInt_3n_AssembleStandard-8         1988986               588 ns/op             520 B/op          8 allocs/op
      BenchmarkMapStrInt_3n_AssembleEntry-8            2158921               559 ns/op             520 B/op          8 allocs/op
      BenchmarkMapStrInt_3n_Iteration-8               19679841                67.0 ns/op            16 B/op          1 allocs/op
      BenchmarkSpec_Marshal_Map3StrInt-8               1377094               870 ns/op             544 B/op          7 allocs/op
      BenchmarkSpec_Marshal_Map3StrInt_CodecNull-8     4560031               278 ns/op             176 B/op          3 allocs/op
      BenchmarkSpec_Unmarshal_Map3StrInt-8              368763              3239 ns/op            1608 B/op         32 allocs/op
      ```
      
      realgen, previously, using fcb:
      
      ```
      BenchmarkMapStrInt_3n_AssembleStandard-8         4293072               278 ns/op             208 B/op          5 allocs/op
      BenchmarkMapStrInt_3n_AssembleEntry-8            4643892               259 ns/op             208 B/op          5 allocs/op
      BenchmarkMapStrInt_3n_Iteration-8               20307603                59.9 ns/op            16 B/op          1 allocs/op
      BenchmarkSpec_Marshal_Map3StrInt-8               1346115               913 ns/op             544 B/op          7 allocs/op
      BenchmarkSpec_Marshal_Map3StrInt_CodecNull-8     4606304               256 ns/op             176 B/op          3 allocs/op
      BenchmarkSpec_Unmarshal_Map3StrInt-8              425662              2793 ns/op            1160 B/op         27 allocs/op
      ```
      
      realgen, new, improved:
      
      ```
      BenchmarkMapStrInt_3n_AssembleStandard-8         6138765               183 ns/op             129 B/op          3 allocs/op
      BenchmarkMapStrInt_3n_AssembleEntry-8            7276795               176 ns/op             129 B/op          3 allocs/op
      BenchmarkMapStrInt_3n_Iteration-8               19593212                67.2 ns/op            16 B/op          1 allocs/op
      BenchmarkSpec_Marshal_Map3StrInt-8               1309916               912 ns/op             544 B/op          7 allocs/op
      BenchmarkSpec_Marshal_Map3StrInt_CodecNull-8     4579935               257 ns/op             176 B/op          3 allocs/op
      BenchmarkSpec_Unmarshal_Map3StrInt-8              465195              2599 ns/op            1080 B/op         25 allocs/op
      ```
      
      So!  About 150% improvement on assembly between gen with fcb and our new-improved no-callback system.
      
      And about 321% improvement in total now for codegen structs over the basicnode map.
      
      That's the kind of ratio I was looking for :)
      
      As with all of these measurements: these will also get much bigger on bigger corpuses.
      Some of the improvements here are O(n) -> O(1), and some apply even more heartily in deeper trees, etc.
      But it's telling that even on very small corpuses, the impact is already huge.
      6d31b15f
    • Eric Myhre's avatar
      Demo: codegen matching our Map3StrInt benchmark! · 2015992d
      Eric Myhre authored
      Results: mixed.
      
      The good news:
      
      The codegen works.
      
      We were able to wire it to the standard benchmarks (!  great success).
      
      It is flat out faster than any other implementation to date.
      
      The not-so-good news:
      
      It's not _as_ fast as I wanted >:(
      
      The strategy of using a callback ("fcb") for transmitting 'finished'
      signals from child assemblers to their parents causes an allocation.
      
      That single source of allocations turns out to be one of the most
      dominant things on the pprof of the benchmark.  (And it would
      absolutely be even worse if 'N' was larger than '3' -- an alloc here
      shifts us from an O(1) to O(n) on fields.)
      
      So.  Good to know!  Having end to end benchmarks is VERY exciting.
      
      And we're going to have to go back to the drawing board on that
      part involving a callback.
      2015992d
  4. 13 Apr, 2020 6 commits
    • Eric Myhre's avatar
      Support for structs with stringjoin reprsentation! · 2e79a3ea
      Eric Myhre authored
      This diff is pretty fun.  It's our first alternative representation,
      and it all works out nicely (no internal syntactical complications
      encountered or any other unexpected unpleasantness).
      
      It's also our first representation that involves potentially recursive
      destructuring work over a scalar!  So, you can see the new 'construct'
      method conventions appearing to handle that.  Works out neatly.
      This kind of recursive destructuring happens all within the span of
      processing one "token" so to speak, so naturally it can work without
      any stateful machinery.
      
      Some utility functions are added to the mixins package.
      (It's sort of betraying in the name of the package, but, well,
      it's an extremely expedient choice.  See comments about import
      management.  tl;dr: consistency makes things easier.)
      
      Tests for a recursive case of this will be coming soon, but requires
      addressing some other design flaws with the AdjunctConfig maps.
      (StructField is... not a good key.  It's not always hashable... such
      as when the StructField.Type field is inhabited by TypeStruct.)
      Easy enough to fix, just not going to cram it into this commit.
      
      The way null and the 'fcb' are handled here differs from previous
      generators: here, we *always* have an 'fcb', and just make a special
      one for the root builder.  This is... well, it works.  It was an
      attempt to simplify things and generate fewer method overrides, and
      it did.  However, I'm not going to dwell on this too long, because...
      
      The 'fcb' system is not working out well overall for other reasons:
      it's causing costly allocations.  (Taking a function pointer from
      a method requires at least two words: one for the function pointer
      and one for the value to apply it on.  That means an allocation.)
      So a serious rewrite of anything involing the 'fcb' strategy is needed.
      
      And that is going to be a little tricky.  The 'fcb' idea was itself
      a trying-slightly-too-hard-to-be-clever attempt to avoid an alternative
      solution that involves generating additional types per distinct child
      value slot (and I'm still unwilling to pursue that one -- it suggests
      far too many types).  The next best idea I have now seems to involve a
      lot of pointers into other assembler's state machines; this will surely
      be a bit touchy.  But no worse than any of the rest of all this, I
      suppose: it's *all* "a bit touchy".  Buckle up for fun diffs ahead.)
      
      So, considering these 'fcb' notes, this feels a bit mixed...
      "Two steps forward, one step back", so to speak.  Still: progress!
      And it's very exciting that we got through several new categories of
      behavior without hitting any other new roadbumps.
      2e79a3ea
    • Eric Myhre's avatar
      Fix gen struct repr map with no optionals. · 3d96f416
      Eric Myhre authored
      The label used to advance over absent optionals is a compile-time error
      if not referenced, so we have to branch generation for that.
      3d96f416
    • Eric Myhre's avatar
      Support for generating int types. · 6eafb5c7
      Eric Myhre authored
      6eafb5c7
    • Eric Myhre's avatar
      Fix typo in error messages. · a446f41b
      Eric Myhre authored
      a446f41b
    • Eric Myhre's avatar
      Fix wrong constant in text matrix. · a83fad3b
      Eric Myhre authored
      a83fad3b
    • Eric Myhre's avatar
      Extract total Generate method. · 62a03eed
      Eric Myhre authored
      I'll want this momentarily for doing Generate from other packages.
      (I might not actually commit anything relating to this for a while,
      but secretly, I'm playing with it.)
      
      Correct a half-dozen laxnesses in path handling while at it.
      62a03eed
  5. 12 Apr, 2020 2 commits
  6. 10 Apr, 2020 5 commits
    • Eric Myhre's avatar
      Complete codegen tests using plugins. · 79de0e26
      Eric Myhre authored
      Output is fairly fabulous.  Really happy with this.
      
      Diff size is nice.  Took the opportunity to do some cleanups and the
      net result is 193 insertions and 351 deletions counted by line.
      
      Most importantly, though: running 'go test .' in the gengo package
      actually generates, compiles, and tests **everything**.
      
      The test file inside the "_test" dir that you previously had to jankily
      run manually is gone.  Hooray!
      
      And already, we've got three distinct packages being generated and
      tested.  (Try 'diff _test/stroct*/tStroct.go'.  It's neat.)
      
      The time overhead is acceptable so far.  The total time is up to 0.9sec
      on my current machine.  Not as bad as feared.
      
      Overall: nice.  I think this reduces the test friction to a point that
      will significantly enable further progress.
      79de0e26
    • Eric Myhre's avatar
      Merge-ignore branch 'test-codegen-using-go-test-subproc' into test-codegen-using-plugins · 04d2d3e0
      Eric Myhre authored
      Both commits on the merged branch contain long comments explaining why
      that approach was not satisfying.
      
      I'm feeling a bit salty about the whole thing, truth be told.
      I really expected there to be APIs somewhere in this vicinity.
      04d2d3e0
    • Eric Myhre's avatar
      Deeper attempt to parse child 'go test'. Not good. · ad0a283c
      Eric Myhre authored
      'go test' just really wasn't designed for this.  There's no first class
      API-driven way to interact with it at all.  Even the 'go test -json'
      capabilities, despite being built-in, appear to be strap-ons rather
      than logically central consistent abstractions.
      
      Where things can be parsed at all (and in general, they can't -- not
      without significant potential for ambiguity slipping in from some
      angle or another), trying to output them again in a normalized form
      is seriously tricky business: a great deal of re-buffering is required.
      (This diff doesn't have it: I started off far too optimistic about the
      simplicity of the whole thing, and am putting it down rather than
      continue.  I get the feeling I could tumble down the rabbit hole quite
      some time and still only ever be *approaching* correctness
      asymptotically -- never actually *getting* there.)
      
      In addition, all the problems enumerated in the previous commit
      ('-v' needs to be passed down; '-run' is more or less impossible; and
      all the sadness about closures and more helper files split across whole
      package boundaries just for maximum distraction) are still here.
      
      Yeah... let's... let's put this one back in the box.
      I'm going to merge-ignore this and keep the plugin approach instead.
      As much as I *really* don't want gcc as a test dep, all this stuff...
      this seems worse.  (And maybe, someday, Go can be improved so plugins
      don't have the gcc dep.  I'm going to hope for that.)
      ad0a283c
    • Eric Myhre's avatar
      Try using 'go test' subprocesses instead. · 5e815e57
      Eric Myhre authored
      In the parent commit, we tried using plugins.  Turns out there's one
      big, big drawback to plugins.  Building one invokes 'gcc'.
      Works; as long as you... have gcc, and don't mind that having that as
      a dependency that you now have to track and potentially worry about.
      I don't consider that minor.
      
      So, okay.  What's using 'go test' child invocations look like?
      
      Well, bad.  It looks... bad.
      
      The output is a mess.  Every child process starts its output as if its
      a top level thing.  Why this happens is perfectly understandable and
      hard to be mad at, but nonetheless the result is maddeningly illegible.
      Cleaning this up might be possible, but will require some additional
      effort to be invested.
      
      There's some more irritating problems than that, though.
      Notice the entirely new package that's sprouted.
      
      Not being able to use closures in the test assertions is unfortunate.
      
      Having to put the test assertions in *entirely different files* than
      their setup... now that's really painful.
      
      (And yeah, sure, we can move the setup out to another package, too.
      It's not pleasing, though.  Then what of the test is actually in the
      package it's testing?  The entrypoint?  So then, I'd end up editting
      the test setup and assertions in one package (but running tests on
      that package would actually no-op; syke!) and then have to switch to
      the other package to actually run it?  There's no angle this can be
      sliced that results in any sort of _nice_.)
      
      Flags like '-v' aren't inherited now, either.  Hooray.
      We could try to hack that in, I suppose.  Detect '-test.v' arg.
      But it's just another thing that needs patching up to be shipshape.
      
      Speaking of which, '-run' arg isn't even *remotely* manageable
      without massive effort.  The thing can contain regexps, for goodness
      sake -- how can we possibly semantically modify those for passdown?
      
      I'm not sure where to go with this.  Depending on gcc in tests is
      undesirable.  But all these other effects from trying to use 'go test'
      this way seem even *more* undesirable.
      5e815e57
    • Eric Myhre's avatar
      Emit multiple packages in codegen tests. Exericse as plugins. · 616051d2
      Eric Myhre authored
      Using golang's plugin feature, we can... well, *do* this.
      
      To date, testing codegen has involved running the "test" in the gen
      package to get it to emit code; and then switching to the emitted
      package and _manually_ running the tests there.
      
      Now, running `go test` in the gen package is sufficient to do
      *everything*: both the generation, and the result compiling,
      and we can even write tests against the interfaces and run those,
      all in one step.
      
      There's also lots of stuff that becomes possible now that we can easily
      generate multiple separate packages with various codegen outputs:
      
      - Overall: everything is granular.  We can test selections of things,
        rather than needing to have everything fall into place at once.
      - Generally more organized results.
      - We can more easily inspect the size of generated code.
      - We can more easily inspect the size of the compiled result of gen!
        (Okay, not really.  I'm seeing a '.so' file that's 4MB is coming out
        from 200sloc of "String".  I don't think that's exactly informative.
        Some constant factor is thoroughly obscuring the data of interest.
        Nice idea in theory though, and maybe we'll get there later.)
      - We can diff the generated type for variations in adjunct config!
        (Probably not something that will end up tested, but neat to be able
        to do during dev.)
      
      Doing this with go plugins seemed like the neatest way to do this.
      It's certainly not the only way, though.  And in particular, I will
      confess that this will probably make developing from a windows host
      pretty painful: go plugins aren't supported on windows.  Mind,
      this doesn't mean you can't *use* codegen or its results on windows.
      It just means the tests won't work.  So, someone doing development
      _on the codegen itself_ would have to wait for the CI server to run
      the tests on their behalf.  Hopefully this is survivable.
      
      (There's also a fun wee wiggle in that loading a plugin has the
      requirement that it be built with the same "runtime".  The definition
      of "runtime" here happens to include whether or not things have been
      built in "race" mode.  So, the '-race' flag disappears from our CI
      config file in this diff; otherwise, CI will get the (rather confusing)
      error "plugin was built with a different version of package runtime".
      This isn't really worrying to ditch, though.  I'm... not even sure why
      the '-race' was in our CI script in the first place.  Must've arrived
      via cargo cult; we don't _have_ any concurrency in this library.)
      
      An alternative way to go about all this would be to have the tests for
      gen invoke `go test` (rather than `go build` in plugin mode) on each of
      the generated packages.  It strikes me as similar but worse.
      We still have to invoke the go tools from inside the test;
      we'd have *more* work to do to either copy tests into the gen'd package
      or else generate calls back to the parent package for test functions
      (which still have to be written against interfaces, so that they can
      compile even when the gen isn't done, as it indeed isn't when you
      freshly check out the repo -- exact same as with the plugin approach);
      and in exchange for the extra work, we get markedly worse output
      ('go test' doesn't nest nicely, afaict), and we can't separate the
      compiling of the generated code from the evaluation of tests on it,
      and we'd have no possibility of passing information via closures should
      we wish to develop table-driven tests where this would be useful.
      tl;dr: Highest cost, uglier, and worse.
      
      No matter which way we go about this, there *is* a speed trade-off.
      Invoking the compiler per package adds at least a half second of time
      for each package, in practice.  Worth it, though.
      
      And on the off chance that this plugin approach does burn later,
      and we do want to switch to child process 'go test' invocations...
      the good news is: we shouldn't actually have to rewrite very much.
      The everything-starts-from-NodeStyle-and-tests-against-Node work is
      exactly the same for making the plugin approach work, and will
      trivially pivot to working fine in for child 'go test' approaches,
      should we find it necessary to do so in the future.  So!  With our
      butts covered: a plugin'ing we shall go!
      
      Some of the code here still needs cleanup; this is a proof of concept
      checkpointing commit.  (The real thing probably won't have such
      function names as "TestFancier".)  But, we do get to see here:
      plugins work; more than one in the process works; and they work even
      when the same type names are in the generated packages.  All good.
      616051d2
  7. 07 Apr, 2020 1 commit
    • Eric Myhre's avatar
      Support for struct field rename directives. · 5f93c298
      Eric Myhre authored
      Some touches to ImplicitValue came along for the ride, but aren't
      exercised yet.
      
      Tests are getting unwieldy.  I think something must be done about
      this before proceding much further or it's going to start resulting
      in increasingly significant velocity loss.
      5f93c298
  8. 06 Apr, 2020 2 commits
  9. 03 Apr, 2020 1 commit
  10. 02 Apr, 2020 1 commit
    • Eric Myhre's avatar
      Couldn't resist adding a few more test cases. · de61bf1c
      Eric Myhre authored
      I was particularly worried about trailing optionals.  Happily,
      they appear to work fine.
      
      Representation iterators and smooth stopping included.
      
      Starting to wonder how best to organize these tests to continue.
      333 lines already?  Questionable scalability.
      de61bf1c
  11. 01 Apr, 2020 11 commits
    • Eric Myhre's avatar
      Merge branch 'codegen-how-maybe' into codegen-oppdatering · e422966c
      Eric Myhre authored
      Seems to be on track after all.
      e422966c
    • Eric Myhre's avatar
      All nullable and optional cases tested & passing. · ddcf6b4d
      Eric Myhre authored
      I started doing double-duty in tests to keep the volume down:
      the block for nullables tests both 'nullable' and 'nullable optional';
      and the optionals similarly.  Will make failures require more careful
      reading to discern, but probably a fine trade.
      ddcf6b4d
    • Eric Myhre's avatar
      Test null nullable field; works. · bcf7b05c
      Eric Myhre authored
      bcf7b05c
    • Eric Myhre's avatar
      Tests on gen output; some fixes; working. · 072098e6
      Eric Myhre authored
      I'm almost a little staggered.  We've got structures with maybes
      both using pointers and not, and everything seems fine.
      
      A few fixes were necessary, but they were mostly "d'oh" grade.
      (The finishCallback logic is a bit hairy, but appears correct now.)
      
      More cases for more variations in presence coming up next.
      072098e6
    • Eric Myhre's avatar
      More smoke test types: exercise maybeptr=true. · 6dfdc19c
      Eric Myhre authored
      Sanity check level: gen result compiles.
      
      Next: time to target tests at all this jazz that actually exercise
      and run the generated code.
      6dfdc19c
    • Eric Myhre's avatar
      1a6143a4
    • Eric Myhre's avatar
      Support maybe implemented using ptr. · 255bbc57
      Eric Myhre authored
      Easier than previous commit message seemed to think.
      
      Since we already have finishCallback functions in play in any scene
      where maybes can also be in play, we can just make those responsible
      for copying out a pointer from the child assembler to the parent value.
      That makes the child assembler able to create a new value late in
      its lifecycle and still expect it can land in a proper home.
      
      Tests needed badly; this is *oodles* of edge cases.
      Unrelated fix needed first.  (Might make that elsewhere and rebase
      this to include that, to reduce the carnage ever so slightly.)
      255bbc57
    • Eric Myhre's avatar
      Fix many issues with maybes; adjunct config for if maybe is implemented using... · 125a2a7f
      Eric Myhre authored
      Fix many issues with maybes; adjunct config for if maybe is implemented using a pointer; attempt the finishCallback system for reusable child assemblers.
      
      This... almost appears to be on a dang nice track.
      
      Except one fairly critical thing.  It doesn't work correctly if your
      maybe IS implemented as containing a pointer.
      
      Because that pointer starts life as nil in the parent structure.
      
      And that's hard to fix.
      
      We can't have a pointer to a pointer in the assembler;
      that'd cause the type bifructation we've been trying to avoid.
      (We can give up and do that of course; it would be correct.
      Just... more code and larger final assembly size.
      And if we did this, a lot of this diff would be rewritten.)
      
      We could have the parent structure allocate a blank of the field,
      and put a pointer to it in the maybe and also in the child assembler.
      Except... this is a wasted allocation if it turns out to be null.
      
      Rock and hard place detected in a paired configuration.
      Might have to back out of this approach entirely.  Not sure.
      125a2a7f
    • Eric Myhre's avatar
      Late night thoughts on reducing gen type count. · 896d0e57
      Eric Myhre authored
      We'll see how this works out.
      896d0e57
    • Eric Myhre's avatar
      ErrInvalidKey type, and use it. · 27873cb0
      Eric Myhre authored
      27873cb0
    • Eric Myhre's avatar
      Checkpoint of codegen'd struct assemblers. · fd94a062
      Eric Myhre authored
      Lots of tasty bitshuffling in this commit.
      
      Remaining: creating, embedding, and returning child value assemblers.
      This might involve a full type per field: doing so would be direct,
      have pretty excellent verbosity in debugging symbols,
      and pointers back to parent suffer no interface indirection;
      overall, it's probably going to have the fastest results.
      However, it would also mean: we can't save resident memory size if we
      have more than one field in a struct that has the same type;
      and we we can't avoid increasing binary size if the same types are used
      as fields in several places.
      Going to pause to think about this for a while.
      fd94a062