1. 29 Jul, 2021 1 commit
  2. 01 Dec, 2020 1 commit
    • Eric Myhre's avatar
      Revamped DAG-JSON decoder and unmarshaller. · 53fb23e4
      Eric Myhre authored
      This is added in a new "dagjson2" package for the time being,
      but aims to replace the current dagjson package entirely,
      and will take over that namespace when complete.
      
      So far only the decoder/unmarshaller is included in this first commit,
      and the encoder/marshaller is still coming up.
      
      This revamp is making several major strides:
      
      - The decoding system is cleanly separated from the tree building.
      
      - The tree building reuses the codectools token assembler systems.
        This saves a lot of code, and adds a lot of consistency.
        (By contrast, the older dagjson and dagcbor packages had similar
        outlines, but didn't actually share much code; this was annoying
        to maintain, and meant improvements to one needed to be ported
        to the other manually.  No more.)
      
      - The token type used by this codectools system is more tightly
        associated with the IPLD Data Model.  In practice, what this means
        is links are parsed at the same stage as the rest of parsing,
        rather than being added on in an awkward "parse 1.5" stage.
        This results in much less complicated code than the old token
        system from refmt which the older dagjson package leans on.
      
      - Budgets are more consistently woven through this system.
      
      - The JSON decoder components are in their own sub-package,
        and should be relatively reusable.  Some features like string parsing
        are exported in their own right, in addition to being accessable
        via the full recursive supports-everything decoders.
        (This might not often be compelling, but -- maybe.  I myself wanted
        more reusable access to fine-grained decoder and encoder components
        when I was working on the "JST" experiment, so, I'm scratching my
        own itch here if nothing else.)
        End-users should mostly not need to see this, but library
        implementors might appreciate it.
      
      - The codectools scratch.Reader type is used in all the decoder APIs.
        This results in good performance for either streaming io.Reader or
        already-in-memory bytes slices as data sources, and does it without
        doubling the number of exported functions we need (or pushing the
        need for feature detection into every single exported function).
      
      - The configuration system for the decoder is actually in this repo,
        and it's sanely and clearly settable while also being optional.
        Previously, if you wanted to configure dagjson, you'd have to reach
        into the refmt json package for *those* configuration structs,
        which was workable but just very confusing and gave the end-user a
        lot of different places to look before finding what they need.
      
      - The implementations are very mindful of memory allocation efficiency.
        Almost all of the component structures carefully utilize embedding:
        ReusableUnmarsahller embeds the Decoder; the Decoder embeds the
        scratch.Reader as well as the Token it yields; etc.
        This should result in overall being able to produce fully usable
        codecs with a minimal number of allocations -- much fewer than the
        older implementations required.
      
      Some benefits have yet to be realized, but are on the map now:
      
      - The new Token structure also includes space for position and
        progress tracking, which we want to use to produce better errors.
        (This needs more implementation work, still, though.)
      
      - There are several configuraiton options for strictness.
        These aren't all backed up by the actual implementation yet
        (I'm porting over old code fast enough to write a demo and make
        sure the whole suite of interfaces works; it'll require further
        work, especially on this strictness front, later), but
        at the very least these are now getting documented,
        and several comment blocks point to where more work is needed.
      
      - The new multicodec registry is alluded to in comments here, but
        isn't implemented yet.  This is part of the long game big goal.
        The aim is to, by the end of this revamp, be able to do something
        about https://github.com/ipld/go-ipld-prime/issues/55 , and approach
        https://gist.github.com/warpfork/c0200cc4d99ee36ba5ce5a612f1d1a22 .
      53fb23e4