swarm_conn.go 5.05 KB
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package swarm

import (
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	"errors"
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	"fmt"
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	"sync"
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	ic "github.com/libp2p/go-libp2p-core/crypto"
	"github.com/libp2p/go-libp2p-core/mux"
	"github.com/libp2p/go-libp2p-core/network"
	"github.com/libp2p/go-libp2p-core/peer"
	"github.com/libp2p/go-libp2p-core/transport"

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	ma "github.com/multiformats/go-multiaddr"
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)

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// TODO: Put this elsewhere.

// ErrConnClosed is returned when operating on a closed connection.
var ErrConnClosed = errors.New("connection closed")

// Conn is the connection type used by swarm. In general, you won't use this
// type directly.
type Conn struct {
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	conn  transport.CapableConn
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	swarm *Swarm

	closeOnce sync.Once
	err       error

	notifyLk sync.Mutex

	streams struct {
		sync.Mutex
		m map[*Stream]struct{}
	}
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	stat network.Stat
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}

// Close closes this connection.
//
// Note: This method won't wait for the close notifications to finish as that
// would create a deadlock when called from an open notification (because all
// open notifications must finish before we can fire off the close
// notifications).
func (c *Conn) Close() error {
	c.closeOnce.Do(c.doClose)
	return c.err
}

func (c *Conn) doClose() {
	c.swarm.removeConn(c)

	// Prevent new streams from opening.
	c.streams.Lock()
	streams := c.streams.m
	c.streams.m = nil
	c.streams.Unlock()

	c.err = c.conn.Close()

	// This is just for cleaning up state. The connection has already been closed.
	// We *could* optimize this but it really isn't worth it.
	for s := range streams {
		s.Reset()
	}

	// do this in a goroutine to avoid deadlocking if we call close in an open notification.
	go func() {
		// prevents us from issuing close notifications before finishing the open notifications
		c.notifyLk.Lock()
		defer c.notifyLk.Unlock()

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		c.swarm.notifyAll(func(f network.Notifiee) {
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			f.Disconnected(c.swarm, c)
		})
		c.swarm.refs.Done() // taken in Swarm.addConn
	}()
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}

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func (c *Conn) removeStream(s *Stream) {
	c.streams.Lock()
	delete(c.streams.m, s)
	c.streams.Unlock()
}

// listens for new streams.
//
// The caller must take a swarm ref before calling. This function decrements the
// swarm ref count.
func (c *Conn) start() {
	go func() {
		defer c.swarm.refs.Done()
		defer c.Close()

		for {
			ts, err := c.conn.AcceptStream()
			if err != nil {
				return
			}
			c.swarm.refs.Add(1)
			go func() {
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				s, err := c.addStream(ts, network.DirInbound)
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				// Don't defer this. We don't want to block
				// swarm shutdown on the connection handler.
				c.swarm.refs.Done()

				// We only get an error here when the swarm is closed or closing.
				if err != nil {
					return
				}

				if h := c.swarm.StreamHandler(); h != nil {
					h(s)
				}
			}()
		}
	}()
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}

func (c *Conn) String() string {
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	return fmt.Sprintf(
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		"<swarm.Conn[%T] %s (%s) <-> %s (%s)>",
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		c.conn.Transport(),
		c.conn.LocalMultiaddr(),
		c.conn.LocalPeer().Pretty(),
		c.conn.RemoteMultiaddr(),
		c.conn.RemotePeer().Pretty(),
	)
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}

// LocalMultiaddr is the Multiaddr on this side
func (c *Conn) LocalMultiaddr() ma.Multiaddr {
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	return c.conn.LocalMultiaddr()
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}

// LocalPeer is the Peer on our side of the connection
func (c *Conn) LocalPeer() peer.ID {
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	return c.conn.LocalPeer()
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}

// RemoteMultiaddr is the Multiaddr on the remote side
func (c *Conn) RemoteMultiaddr() ma.Multiaddr {
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	return c.conn.RemoteMultiaddr()
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}

// RemotePeer is the Peer on the remote side
func (c *Conn) RemotePeer() peer.ID {
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	return c.conn.RemotePeer()
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}

// LocalPrivateKey is the public key of the peer on this side
func (c *Conn) LocalPrivateKey() ic.PrivKey {
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	return c.conn.LocalPrivateKey()
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}

// RemotePublicKey is the public key of the peer on the remote side
func (c *Conn) RemotePublicKey() ic.PubKey {
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	return c.conn.RemotePublicKey()
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}

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// Stat returns metadata pertaining to this connection
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func (c *Conn) Stat() network.Stat {
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	return c.stat
}

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// NewStream returns a new Stream from this connection
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func (c *Conn) NewStream() (network.Stream, error) {
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	ts, err := c.conn.OpenStream()
	if err != nil {
		return nil, err
	}
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	return c.addStream(ts, network.DirOutbound)
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}

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func (c *Conn) addStream(ts mux.MuxedStream, dir network.Direction) (*Stream, error) {
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	c.streams.Lock()
	// Are we still online?
	if c.streams.m == nil {
		c.streams.Unlock()
		ts.Reset()
		return nil, ErrConnClosed
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	}
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	// Wrap and register the stream.
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	stat := network.Stat{Direction: dir}
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	s := &Stream{
		stream: ts,
		conn:   c,
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		stat:   stat,
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	}
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	c.streams.m[s] = struct{}{}

	// Released once the stream disconnect notifications have finished
	// firing (in Swarm.remove).
	c.swarm.refs.Add(1)

	// Take the notification lock before releasing the streams lock to block
	// StreamClose notifications until after the StreamOpen notifications
	// done.
	s.notifyLk.Lock()
	c.streams.Unlock()

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	c.swarm.notifyAll(func(f network.Notifiee) {
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		f.OpenedStream(c.swarm, s)
	})
	s.notifyLk.Unlock()

	return s, nil
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}

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// GetStreams returns the streams associated with this connection.
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func (c *Conn) GetStreams() []network.Stream {
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	c.streams.Lock()
	defer c.streams.Unlock()
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	streams := make([]network.Stream, 0, len(c.streams.m))
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	for s := range c.streams.m {
		streams = append(streams, s)
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	}
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	return streams
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}