engine.go 8.26 KB
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// package decision implements the decision engine for the bitswap service.
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package decision
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import (
	"sync"

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	blocks "github.com/ipfs/go-ipfs/blocks"
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	bstore "github.com/ipfs/go-ipfs/blocks/blockstore"
	bsmsg "github.com/ipfs/go-ipfs/exchange/bitswap/message"
	wl "github.com/ipfs/go-ipfs/exchange/bitswap/wantlist"
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	peer "gx/ipfs/QmZxtCsPRgCnCXwVPUjcBiFckkG5NMYM4Pthwe6X4C8uQq/go-libp2p/p2p/peer"
	context "gx/ipfs/QmZy2y8t9zQH2a1b8q2ZSLKp17ATuJoCNxxyMFG5qFExpt/go-net/context"
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	logging "gx/ipfs/QmaPaGNE2GqnfJjRRpQuQuFHuJn4FZvsrGxdik4kgxCkBi/go-log"
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)

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// TODO consider taking responsibility for other types of requests. For
// example, there could be a |cancelQueue| for all of the cancellation
// messages that need to go out. There could also be a |wantlistQueue| for
// the local peer's wantlists. Alternatively, these could all be bundled
// into a single, intelligent global queue that efficiently
// batches/combines and takes all of these into consideration.
//
// Right now, messages go onto the network for four reasons:
// 1. an initial `sendwantlist` message to a provider of the first key in a request
// 2. a periodic full sweep of `sendwantlist` messages to all providers
// 3. upon receipt of blocks, a `cancel` message to all peers
// 4. draining the priority queue of `blockrequests` from peers
//
// Presently, only `blockrequests` are handled by the decision engine.
// However, there is an opportunity to give it more responsibility! If the
// decision engine is given responsibility for all of the others, it can
// intelligently decide how to combine requests efficiently.
//
// Some examples of what would be possible:
//
// * when sending out the wantlists, include `cancel` requests
// * when handling `blockrequests`, include `sendwantlist` and `cancel` as appropriate
// * when handling `cancel`, if we recently received a wanted block from a
// 	 peer, include a partial wantlist that contains a few other high priority
//   blocks
//
// In a sense, if we treat the decision engine as a black box, it could do
// whatever it sees fit to produce desired outcomes (get wanted keys
// quickly, maintain good relationships with peers, etc).

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var log = logging.Logger("engine")
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const (
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	// outboxChanBuffer must be 0 to prevent stale messages from being sent
	outboxChanBuffer = 0
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)

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// Envelope contains a message for a Peer
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type Envelope struct {
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	// Peer is the intended recipient
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	Peer peer.ID
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	// Block is the payload
	Block *blocks.Block
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	// A callback to notify the decision queue that the task is complete
	Sent func()
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}

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type Engine struct {
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	// peerRequestQueue is a priority queue of requests received from peers.
	// Requests are popped from the queue, packaged up, and placed in the
	// outbox.
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	peerRequestQueue peerRequestQueue
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	// FIXME it's a bit odd for the client and the worker to both share memory
	// (both modify the peerRequestQueue) and also to communicate over the
	// workSignal channel. consider sending requests over the channel and
	// allowing the worker to have exclusive access to the peerRequestQueue. In
	// that case, no lock would be required.
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	workSignal chan struct{}
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	// outbox contains outgoing messages to peers. This is owned by the
	// taskWorker goroutine
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	outbox chan (<-chan *Envelope)
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	bs bstore.Blockstore

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	lock sync.RWMutex // protects the fields immediatly below
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	// ledgerMap lists Ledgers by their Partner key.
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	ledgerMap map[peer.ID]*ledger
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}

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func NewEngine(ctx context.Context, bs bstore.Blockstore) *Engine {
	e := &Engine{
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		ledgerMap:        make(map[peer.ID]*ledger),
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		bs:               bs,
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		peerRequestQueue: newPRQ(),
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		outbox:           make(chan (<-chan *Envelope), outboxChanBuffer),
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		workSignal:       make(chan struct{}, 1),
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	}
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	go e.taskWorker(ctx)
	return e
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}

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func (e *Engine) WantlistForPeer(p peer.ID) (out []wl.Entry) {
	e.lock.Lock()
	partner, ok := e.ledgerMap[p]
	if ok {
		out = partner.wantList.SortedEntries()
	}
	e.lock.Unlock()
	return out
}

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func (e *Engine) taskWorker(ctx context.Context) {
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	defer close(e.outbox) // because taskWorker uses the channel exclusively
	for {
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		oneTimeUse := make(chan *Envelope, 1) // buffer to prevent blocking
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		select {
		case <-ctx.Done():
			return
		case e.outbox <- oneTimeUse:
		}
		// receiver is ready for an outoing envelope. let's prepare one. first,
		// we must acquire a task from the PQ...
		envelope, err := e.nextEnvelope(ctx)
		if err != nil {
			close(oneTimeUse)
			return // ctx cancelled
		}
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		oneTimeUse <- envelope // buffered. won't block
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		close(oneTimeUse)
	}
}

// nextEnvelope runs in the taskWorker goroutine. Returns an error if the
// context is cancelled before the next Envelope can be created.
func (e *Engine) nextEnvelope(ctx context.Context) (*Envelope, error) {
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	for {
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		nextTask := e.peerRequestQueue.Pop()
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		for nextTask == nil {
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			select {
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			case <-ctx.Done():
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				return nil, ctx.Err()
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			case <-e.workSignal:
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				nextTask = e.peerRequestQueue.Pop()
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			}
		}
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		// with a task in hand, we're ready to prepare the envelope...
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		block, err := e.bs.Get(nextTask.Entry.Key)
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		if err != nil {
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			// If we don't have the block, don't hold that against the peer
			// make sure to update that the task has been 'completed'
			nextTask.Done()
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			continue
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		}
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		return &Envelope{
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			Peer:  nextTask.Target,
			Block: block,
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			Sent: func() {
				nextTask.Done()
				select {
				case e.workSignal <- struct{}{}:
					// work completing may mean that our queue will provide new
					// work to be done.
				default:
				}
			},
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		}, nil
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	}
}

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// Outbox returns a channel of one-time use Envelope channels.
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func (e *Engine) Outbox() <-chan (<-chan *Envelope) {
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	return e.outbox
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}

// Returns a slice of Peers with whom the local node has active sessions
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func (e *Engine) Peers() []peer.ID {
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	e.lock.RLock()
	defer e.lock.RUnlock()
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	response := make([]peer.ID, 0)
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	for _, ledger := range e.ledgerMap {
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		response = append(response, ledger.Partner)
	}
	return response
}

// MessageReceived performs book-keeping. Returns error if passed invalid
// arguments.
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func (e *Engine) MessageReceived(p peer.ID, m bsmsg.BitSwapMessage) error {
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	e.lock.Lock()
	defer e.lock.Unlock()

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	if len(m.Wantlist()) == 0 && len(m.Blocks()) == 0 {
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		log.Debugf("received empty message from %s", p)
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	}

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	newWorkExists := false
	defer func() {
		if newWorkExists {
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			e.signalNewWork()
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		}
	}()
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	l := e.findOrCreate(p)
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	if m.Full() {
		l.wantList = wl.New()
	}
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	for _, entry := range m.Wantlist() {
		if entry.Cancel {
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			log.Debugf("cancel %s", entry.Key)
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			l.CancelWant(entry.Key)
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			e.peerRequestQueue.Remove(entry.Key, p)
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		} else {
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			log.Debugf("wants %s - %d", entry.Key, entry.Priority)
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			l.Wants(entry.Key, entry.Priority)
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			if exists, err := e.bs.Has(entry.Key); err == nil && exists {
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				e.peerRequestQueue.Push(entry.Entry, p)
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				newWorkExists = true
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			}
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		}
	}
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	for _, block := range m.Blocks() {
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		log.Debugf("got block %s %d bytes", block.Key(), len(block.Data))
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		l.ReceivedBytes(len(block.Data))
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		for _, l := range e.ledgerMap {
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			if entry, ok := l.WantListContains(block.Key()); ok {
				e.peerRequestQueue.Push(entry, l.Partner)
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				newWorkExists = true
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			}
		}
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	}
	return nil
}

// TODO add contents of m.WantList() to my local wantlist? NB: could introduce
// race conditions where I send a message, but MessageSent gets handled after
// MessageReceived. The information in the local wantlist could become
// inconsistent. Would need to ensure that Sends and acknowledgement of the
// send happen atomically

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func (e *Engine) MessageSent(p peer.ID, m bsmsg.BitSwapMessage) error {
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	e.lock.Lock()
	defer e.lock.Unlock()
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	l := e.findOrCreate(p)
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	for _, block := range m.Blocks() {
		l.SentBytes(len(block.Data))
		l.wantList.Remove(block.Key())
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		e.peerRequestQueue.Remove(block.Key(), p)
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	}

	return nil
}

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func (e *Engine) PeerDisconnected(p peer.ID) {
	// TODO: release ledger
}

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func (e *Engine) numBytesSentTo(p peer.ID) uint64 {
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	// NB not threadsafe
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	return e.findOrCreate(p).Accounting.BytesSent
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}

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func (e *Engine) numBytesReceivedFrom(p peer.ID) uint64 {
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	// NB not threadsafe
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	return e.findOrCreate(p).Accounting.BytesRecv
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}

// ledger lazily instantiates a ledger
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func (e *Engine) findOrCreate(p peer.ID) *ledger {
	l, ok := e.ledgerMap[p]
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	if !ok {
		l = newLedger(p)
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		e.ledgerMap[p] = l
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	}
	return l
}
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func (e *Engine) signalNewWork() {
	// Signal task generation to restart (if stopped!)
	select {
	case e.workSignal <- struct{}{}:
	default:
	}
}