- 23 Feb, 2020 1 commit
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Eric Myhre authored
This first crossed my mind when considering whether it might be a good idea to export the concrete implementation types of the 'basicnode' package (see previous couple of commits -- it mostly had to do with the question of whether we could reuse more code and shrink the size of packages emitted by codegen)... but even though that's resolved to a pretty solid "nope", it still makes sense to have a consistent name prefix pattern here... and we'll probably encourage and expect to see similar conventions in other packages (including in codegen, if we add a handy-constructor-funcs feature to that).
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- 20 Feb, 2020 1 commit
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Eric Myhre authored
Turns out there was a lot of tech debt already accumulating very very rapidly due to the earlier whimiscal choice to lump the new basicnode implementations and the demo-codegen implementations into the same packages as benchmarking and research on this branch began. The basicnode package is now extracted cleanly, and exists in the 'node/basic' path. This 'basicnode' package is the equivalent of what was formerly called 'ipldfree' on the master branch. The demo codegen content is now under 'node/gendemo'. Note that it is BROKEN in this commit; there was too much there to clean up and address in one commit, and this one has already become quite large and includes a bewildering number of moves as well as finer content rearrangements. Fixes will come in next commit(s). (Why? Well, the demo codegen content leaned on the basicnode types for string and int. Turns out this actually opens *quite* the can of worms when you try to rectify it. At the surface level, the basicnode package's types aren't exported. Could we export them? Well, sure. Except that's only half the trick. Can we export the *assemblers* for those types? Well, sure. But... Can we export the 'w' fields for those assemblers for those types? **NO** -- this is where it all breaks down -- if those fields are exported, we lose all control over all immutability everywhere. Shoot...? Very shoot. One clearly correct solution to this is to generate new types for all of the primitive scalars in every codegen output package; the downside, obviously, is that's a bit verbose in resulting code. There might be another very alexandrian solution to this gordian knot: exporting the basicnode package's types after all, but not their assemblers; then leaning further into their implementation detail of being implemented as typedefs rather than strictly enclosed structs, and having every part of codegen types that handle primitive leafs directly perform and manage the relevant casts. The bigger picture wisdom of this has not been completely analyzed yet.) The 'impls' path has in general become 'node'. This will stay this way when we finally merge over core on master; all the current 'impl' (without the s; sigh) paths will become 'node'. Numerous new HACKME files have appeared; some are splits of old ones to account for the new package splits; some are hoisted and polished from what were previously commentstorms in the code; some are completely new. There are also a few new package-scope godocs. The benchmarks and tests are rearranged and much (much) improved. Naming is more consistent; and things are consistently extracted to the 'node/mixins/tests' package, and imported and used from there. (If you want all the same benchmark info as before, you'll now have to run benchmarks from several different packages.)
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- 05 Feb, 2020 6 commits
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Eric Myhre authored
And some misc fixes in others (inconsistent method ordering where I updated existing files, mostly). Lists still coming up; being a recursive kind, those have much more involved code.
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Eric Myhre authored
(Probably should've done this a while ago. Much earlier in this research branch, I thought the design of Link/LinkBuilder etc might get a review... but at this point, its clear there's plenty of work already do to just sorting out the assembler situation, so any rethinks of links is *definitely* deferred for future investigation (if indeed anything ever happens there at all).) Doing very partial fixes to the example "generated" maps; just enough to compile. I'm not intending to use them as a template for actual codegen later, so their quality is irrelevant at this point.
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Eric Myhre authored
This removes all the shitty placeholder `panic("no")` calls which previously occupied this area, and gets us one step closer to being at the quality level where we can merge this into core. Also, a short template file to make it easier to stamp out the rest of these for the remaining kinds. No automation; not worth it.
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Eric Myhre authored
As has been the priority in other cases, the shorter name should be reserved for codegen outputs, as those are where we are optimizing for ergonomics the most.
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Eric Myhre authored
They don't reduce line count, but they do make lines much shorter, and increase consistency, which are worth it. There's some very similar things already in the codegen system, though under a different name ("kindedRejectionHelper" something). I've realized the utility also exists beyond codegen. Codegen can in the future be updated to use these (and in the process, emit noticably fewer bytes of generated code). (There could be concerns about codegen output getting overly fragile and dependent on core library versions by reusing more code like this. However, I don't think that applies here: It's already going to be fragile if any of the actual error types change; being fragile if the mixins (which are *almost* entirely about those) change is effectively the same thing, it just saves a lot of output size.) I would collapse all these uninteresting methods into one line each rather than three lines each if I could... however, the golang formatter's (rather incogruous?) rule about breaking long lines in this *particular* case strikes. Turns out in this corpus, for example, the `plainInt.LookupSegment` declaration *just* crosses over the length which forces a break, even though none of its siblings do. Sigh.
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Eric Myhre authored
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- 03 Feb, 2020 2 commits
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Eric Myhre authored
The previously specified behavior has turned out to be *remarkably* annoying; much more so than I initially expected. It's both not particularly pleasant to handle as a user; and even more unexpectedly, has turned out absolutely infuriating as a library author. (You can see how the early work on these new packages has simply resorted to a placeholder panic there, because the reject-carrying thunks cost an irritating amount of unimportant work.) The mapIteratorReject and listIteratorReject thunks have replicated too many times already, and this count is indicative of a problem: I'm not replicating them again into this new generation of interfaces. Nope. Nuked.
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Eric Myhre authored
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- 01 Feb, 2020 1 commit
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Eric Myhre authored
These parts, at least, are super cookie-cutter. Picking them off the shelf and putting them in the "done" bin as I go on the 'any' stuff, which as mentioned in previous commit, is a bit more interesting.
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- 13 Jan, 2020 1 commit
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Eric Myhre authored
(Thank goodness. Been in theoryland for a while.) There's somewhat more content here than necessary for the benchmark that's presently runnable; right now only the Map_K_T implementation is targetted. I want benchmarks of things with complex keys in codegen and also benchmarks of the runtime/generic/free impls soon, so they can all be compared. There's also a quick fliff of stdlib map usage in a wee benchmark to give us some baselines... And there's also a quick fliff of stdlib json unmarshalling for the same reason. It's not fair, to be sure: the json thing is doing work parsing, and allocating strings (whereas the other two get to use compile-time const strings)... but it sure would be embarassing if we *failed* to beat that speed, right? So it's there to keep it in mind. Some off-the-cuff results: ``` BenchmarkBaselineNativeMapAssignSimpleKeys-8 6815284 175 ns/op 256 B/op 2 allocs/op BenchmarkBaselineJsonUnmarshalMapSimpleKeys-8 724059 1644 ns/op 608 B/op 14 allocs/op BenchmarkFeedGennedMapSimpleKeys-8 2932563 410 ns/op 176 B/op 8 allocs/op ``` This pretty good. If we're *only* half the speed of the native maps... that's actually reallyreally good, considering we're doing more work to keep things ordered, to say nothing of all the other interface support efforts we have to do. But 8 allocs? No. That was not the goal. This should be better. Time to dig...
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