- 01 Apr, 2020 3 commits
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Eric Myhre authored
This cleans up a lot of stuff and reduces the amount of boilerplate content that's just generating monomorphizing error method stubs. The nodeGenerator mixins now also use the node mixins. I don't know why I failed to do that from the start; I certainly meant to. It results in shorter generated code, and the compiler turns it into identical assembly.
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Eric Myhre authored
(That line kind of says a lot about why this project is tricky, doesn't it.)
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Eric Myhre authored
Compiles and runs; but the results don't. Some small issues; some big issues. Just needed a checkpoint. It's feeling like it's time to deal with breaking down the assembler generators in the same way we did for all the node components, which is going to be kind of a big shakeup.
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- 29 Mar, 2020 4 commits
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Eric Myhre authored
I *think* the notes on Maybes are now oscillating increasingly closely around a consistent centroid. But getting here has been a one heck of a noodle-scratcher.
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Eric Myhre authored
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Eric Myhre authored
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Eric Myhre authored
In research: I found that there are more low-cost ways to switch which methods are available to call on a value than I thought. Also, these techniques work even for methods of the same name. This is going to improve some code in NodeAssemblers significantly -- there are several situations where this will let us reuse existing pieces of memory instead of needing to allocate new ones; even the basicnode package now already needs updates to improve this. It's also going to make returning representation nodes from our typed nodes *significantly* easier and and lower in performance costs. (Before finding methodsets are in fact so feasible, I was afraid this was going to require our typed nodes to embed yet another small struct with a pointer back to themselves so we can have amortized availability of value that contains the representation's logic for the Node interface... which while it certainly would've worked, would've definitely made me sigh deeply.) Quite exciting for several reasons; only wish I'd noticed this earlier. Also in research: I found a novel way to make it (I believe) impossible to create zero values of a type, whilst also making a symbol available for it in other packages, so that we can do type assertions, etc, with that symbol. This is neat. We're gonna use this to make sure that types in your schema package can never be created without passing through any validation logic that the user applies. In codegen: lots of files disappear. I'm doing a tabula rasa workflow. (A bunch of the old files stick around in my working directory, and are being... "inspirational"... but everything is getting whitelisted before any of it ports over to the new commits. This is an effective way to force myself to do things like naming consistency re-checks across the board. And there's *very* little that's getting zero change since the changes to pointer strategy and assembler interface are so sweeping, so... there's very little reason *not* to tabula rasa.) Strings are reimplemented already. *With* representations. Most of the codegen interfaces stay roughly the same so far. I've exported more things this time around. Lots of "mixins" based on lessons learned in the prior joust. (Also a bunch of those kind-based rejections look *much* nicer now, since we also made those standard across the other node packages.) Some parts of the symbol munging still up in the air a bit. I think I'm going to go for getting all the infrastructure in place for allowing symbol-rename adjunct configuration this time. (I doubt I'll wire it all the way up to real usable configuration yet, but it'll be nice to get as many of the interventions as possible into topologically the right places to minimize future effort required.) There's a HACKME_wip.md file which contains some other notes on priorities/goals/lessoned-learned-now-being-applied in this rewrite which may contain some information about what's changing at a higher level than trying to track the diffs. (But, caveat: I'm not really writing it for an audience; more my own tracking. So, it comes with no guarantee it will make sense or be useful.)
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- 27 Feb, 2020 1 commit
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Eric Myhre authored
Previously it was in the 'impl/typed' package, next to the runtime-wrapper implementation of the interface. This was strange. Not only should those two things be separated just on principle, this was also causing more import cycle problems down the road: for example, the traversal package needs to consider the *interface* for a schema-typed node in order to gracefully handle some features... and if this also brings in a *concrete* dependency on the runtime-wrapper implementation of typed nodes, not only is that incorrect bloat, it becomes a show stopper because (currently, at least) that implementation also in turn transitively imports the ipldfree package for some of its scalars. Ouchouch. So. Now the interface lives over in the 'schema' package, with all the other interfaces for that feature set. Where it probably always should have been. ('typed.Maybe' also became known as 'schema.Maybe', which... does not roll off the tongue as nicely. But this is a minor concern and we might reconsider the naming and appearance of that thing later anyway.)
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- 30 Jan, 2020 1 commit
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hannahhoward authored
rename EmitTypedLinkNodeMethodReferencedLinkBuilder to EmitTypedLinkNodeMethodReferencedNodeBuilder
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- 29 Jan, 2020 1 commit
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hannahhoward authored
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- 07 Dec, 2019 4 commits
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Eric Myhre authored
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Eric Myhre authored
And expand on the need for both general and specific methods, even though they both can accomplish the same goals.
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Eric Myhre authored
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Eric Myhre authored
I'm still scratching out prototypes in another directory to make it easier to focus on the details I'm interested in rather than get wrapped up with the kerfuffling details of the existing full interfaces... as well as easier to try out different interfaces. And at some point, of course, we want *codegen* for these things, while what I'm plunking about with here is a sketch of the expected *output*. So, this is a large step removed from the final code... but it's easier to sketch this way and "imagine" where the templating can later appear. This solution approach seems to be going largely well. And we have some tests which count allocs very carefully to confirm the desired result! Still a lot to go. There's large hunks of comments and unresolved details still in this commit; I just need a checkpoint. Some things around creation of maps are still looking tricky to support optimizations for. Research needed there. A comment hunk describes the questions, but so far there's no tradeoff-free answer. Perhaps most usefully: here's also a checkpoint of the "HACKME_memorylayout" document! It also still has a few todos, but it's the most comprehensive block of prose I've got in one place so far. Hopefully it will be useful reading for anyone else wanting to get up to speed on the in-depth in "why" -- it's awfully, awfully hard to infer this kind of thing from the eschatology of just observing where pointers are in a finished product! Signed-off-by: Eric Myhre <hash@exultant.us>
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- 08 Nov, 2019 1 commit
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hannahhoward authored
Add a disclaimer to the header for generated code to prevent linters from complaining
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- 07 Nov, 2019 1 commit
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hannahhoward authored
Map/List should return an actual node type, not a pointer to a node. Otherwise, breaks when nested in other map/list type
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- 25 Oct, 2019 6 commits
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Eric Myhre authored
Using pointers for optional or nullable fields forces a lot of things to need allocations on the heap. And maybe that's not so good. So here's a very different take. 'Maybe' structures for any optional or nullable fields store the extra information about null or absent values. This takes more linear memory... but should tend to result in fewer allocs. It's also much easier to code against, I suspect. (And we expect it's not unreasonable for users to add more methods in the generated output package, which would mean we should be believable to code against.)
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hannahhoward authored
Make emit methods public to allow a preliminary method for generating code outside this module
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Eric Myhre authored
Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
Rearrange to match 68b3383d, and add methods to match 41d79374. Everything compiles again, and resultant code passes what tests it has. Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
(n.b. I've already tried implementing the suggested thing for structs, but won't link to it here as that commit is almost certainly going to end up rebased. Jury's still out on if the idea is good or not. Seems like the answer is almost certainly "it depends".)
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Eric Myhre authored
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- 24 Oct, 2019 2 commits
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hannahhoward authored
fill in generated type for list
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hannahhoward authored
Fill in generated types for int, link, and bytes nodes
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- 17 Oct, 2019 2 commits
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Eric Myhre authored
The previous names started to seem more questionable as we start generating additional code which is natively typed rather than interface constrained. Now the latter stuff is in a file that includes 'Node' as part of the filename. This seems better.
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Eric Myhre authored
This introduces several new methods to the type generator. The new comment at the top of 'gen.go' explains the direction. There are several (sizable impact) TODOs in the methods for structs; this is because some other research I've been doing on performance is going to result in a re-think of how we regard pointers, and a *lot* of the struct code is going to get a shakeup shortly. Should be coming up in about two commits or so. (The 'Maybe' structs getting their first mention here will have something to do with it!) Some more file split-ups to keep node interface generation separate from native-typed API generation will be coming up next commit. You can also see here some TODOs regarding the future possibility of "validate" methods. This is something I want to pursue, but the implementation work will be nontrivial -- those TODOs will probably stay there a good while. Signed-off-by: Eric Myhre <hash@exultant.us>
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- 15 Oct, 2019 1 commit
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Eric Myhre authored
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- 14 Oct, 2019 1 commit
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Eric Myhre authored
(At long last! These child-builder methods are a step that was known to be needed for some time now, but I've intentionally been pushing off the implementation of it until we finally reached some *other* piece of functionality that would depend on it and force the issue. Finally, that's happened: that issue is unmarshalling into natively-typed codegenerated nodes, and that's now. Woo!) (Though the current focus of this is for natively-typed codegen'd nodes, if we put further effort into reflective-bind node implementations, they'll also lean heavily on these child-builder-getters for internally tracking the correct `reflect.Type` to create new values of -- very similar to what our schema-typed things are doing, just with the Golang type system instead of our schema types.) The child-builder getter methods more or less explain themselves. They yield a new NodeBuilder that's correctly specialized for child nodes in recursive structures. This is necessary for both keys and values in maps, and for values in lists. For values in lists and maps, getting the child-builder requires takes a parameter -- this is so typed nodes (namely, structs; but some unions will also lean on this) may have discriminated contents that differ per key or index. The BuilderForValue functions are able to take primitive strings and ints as parameters rather than Node, because all uses that have discriminated results are places where complex keys are not acceptable. Therefore primitives are fine, and preferred since it avoids boxing. The 'free' node implementation is updated to include this feature, as are codegenerated nodes. (The runtime wrapper typed node implementations have partial support, but stubbed methods where the path forward is clear but the implementation effort nontrivial and not currently on-priority-path.) Unmarshalling now uses these child-builder-getters to correctly handle the passing down of constraints and typeinfo. This addresses several TODO's that have been in the unmarshalling code for aeons -- hooray! (Somewhat remarkably, our solution here is much better than the one proposed in those ancient TODO's -- we actually got this done *without* direct abstraction-breaking examination for typed nodes. Nice!) Unmarshalling tests are also in this same diff. There's even a wee little benchmark using a snippet of JSON as fixture. This is the first time we see unmarshalling and marshalling end-to-end connected with codegen'd nodes. This is very exciting! There's still some questions to be answered about the most correct (and most performance-friendly) place to put error handling against asks for a child NodeBuilder with an invalid key or index, which is a very real invalid state that's reachable for typed nodes that are structs. Comments about that are inline in the diff. We'll probably have to come back to that soon, but I'm gonna let it stew on the back burner for a bit. Currently, panics are used, but this may not be acceptable ergonomics. --- It's somewhat effortful to even detail how many thoughts about performance and the future optimization potentials go into this diff. Some comments I had in the area of the child-builder specialization functions included concerns on: - where common-subexpression-elimination will and won't apply - where inlining is possible vs facing function call stack shuffle overhead - ... as well as how that affects common-subexpression-elimination - ... as well as how that affects escape analysis and shifts to heap - whether an isDiscriminated property will make any of these things better - can BuilderForValue hang onto a builder, boxed into interface already, when appropriate? - ... for the maps case, should amortize in a way comparable to isDiscriminated, yes? verify. - ... can we do that without the builder keeping another two words of memory just... around? i don't think so. question is if it pays for itself. - question: do zero value no-fields structs get a bonus? reading runtime/iface.go -- doesn't look like it. but needs confirmation. - ... revised statement: they do, it's just nonobvious. iface.go doesn't have a specialization, but the mallocgc call hits a special path internally for zero, and then the typedmemmove call 'coincidentally' hits its "src == dst" short-circuit, thus also being fast. ... all in all, as many of these as possible of these concerns have been considered and this design should be optimization-friendly; some of them are bucketed into "we'll see", because we need to build nontrivial programs to see how significant the needs are, as well as to see how clever the compiler can get with what we've already done. There are some possible alternative ways we might re-engineer the builders in the future to make them more performance-friendly. In particular, the fact that many builders carry a previous value with them in anticipation of one of the 'Amend' calls -- which is not necessarily going to be used! -- is a potential obstruction to optimization, since it makes many structures go from zero to more-than-zero size, and that hits significantly different paths in the runtime with very different performance characteristics. However, that is a bit much to change today; so the thought lives here as a note for potential future work. Adding a `BuilderForValueIsDiscriminated() bool` method later seems still seems on the table, but since it wouldn't require substantial restructurings or headaches, can be deferred until benchmarks show us exactly how much it matters. (A single `type ChildBuilders interface { Style() Complexity; ... }` with some enum for `Compleixty` resembling `SimpleList | SimpleMap | DiscriminatedMap | DiscriminatedList` might also be a tempting way to go about this.) --- An alternative design considered that deserves a quick note: we could've added a `ChildBuilders()` method to the MapBuilder and ListBuilder, and attached the further getter methods there. This might still be viable, if we found that there are more methods involved in the future and we want to group them: it *should* always land on the zero-fields struct path, which means it can be done without hitting an expensive malloc. However, at present this doesn't seem warranted: we don't have enough methods to make it feel important (especially after the recognition that Node variants of methods aren't needed in addition to the primitive args variants, described above). --- Whew. Lines of code in diff does not correlate to hours of thought required. Glad to have this landing. Even performance minutae aside, there was a significant period of time where I was terrified that all these abstractions were going to shatter magnificently when it came time to do the final end-to-end unification of all this massive arc of work. But now it's done. And it works. Whew. Next: more fleshing out of more types; perhaps more benchmarks; and also it's time to do some more drafts of the native accessors and builders. Some of that already has been done in parallel in gists while this diff was incubating, but it's time to commit it too.
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- 03 Sep, 2019 1 commit
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Eric Myhre authored
All flies right, yey We also get to shorten up the asserts drastically in this set, because we can just flat out assert that the result equals exactly the value that we got from the type-level builder earlier. (And go-cmp output from go-wish makes this very, very easy.) Signed-off-by: Eric Myhre <hash@exultant.us>
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- 01 Sep, 2019 4 commits
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Eric Myhre authored
I'm not sure if I like these symbol names. Or rather, I don't, but haven't decided on what would be preferable yet. There's a couple of options that have come to mind: - option 1 - `func {{ .Type.Name }}__NodeBuilder() ipld.NodeBuilder` - `func {{ .Type.Name }}__ReprBuilder() ipld.NodeBuilder` - option 2 - `func NewBuilderFor{{ .Type.Name }}() ipld.NodeBuilder` - `func NewReprBuilderFor{{ .Type.Name }}() ipld.NodeBuilder` - option 3 - `func (Builders) {{ .Type.Name }}() ipld.NodeBuilder` - `func (ReprBuilders) {{ .Type.Name }}() ipld.NodeBuilder` Option 3 would make 'Builders' and 'ReprBuilders' effectively reserved as type names if you're using codegen. Schemas using them could use adjunct config specific to golang to rename things out of conflict in the generated code, but it's still a potential friction. Option 2 would also have some naming collision hijinx to worry about, on further though. Only Option 1 is immune, by virtue of using "__" in combination with the schema rule that type names can't contain "__". This diff is implementing Option 1. I think I'm partial to Option 3, but not quite confident enough in it to lunge for it yet. Putting more methods on the *concrete* types would also be another interesting fourth option! These methods would ignore the actual value, and typically be used on the zero value: e.g., usage would resemble `Foo{}.ReprBuilder()`. The upside of this would be we'd then have no package scoped exported symbols except exactly the set matching type names in the schema. However, the opportunities for confusion with this would be numerous: we couldn't use the 'NodeBuilder' method name (because that's the potentially-stateful/COW one), but would still be returning a NodeBuilder type? Etc. Might not be good. More to think about here in the future. Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
Fixed at least one bug along the way (in iterators, which don't have test coverage yet, so no test fix. Still planning to cover those via serialization, when we get that feature, "soon"). 'go doc .' on the generated code now only lists one type per type in the schema which seems like a good sanity heuristic; and 'go doc -u .' on the package now looks much more consistent. (There's *8* types for every struct in the schema! Uffdah. But if that's what it takes to make a focused, correctness-emphasizing library surface area, so be it.) Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
I'm still aiming to keep this as simple and un-clever as possible, because putting lipstick on a pig -- this is all about to become strings which get shoveled back to a compiler parser anyway -- is not useful, and becomes antiuseful if it obstructs readability... But I'm starting to find these elements are repeated enough that it will help rather than hurt readability to extract some things. Also, since the munges have recently started to appear in both go code source as well as in the templates, that starts to put more weight in favor of extracting a function for it, which keeps the two syntactic universes from drifting on this subject. At the same time, moved all NodeBuilders to being unexported (by using idents prefixed with a "_"). I looked at the godoc for the generated code and felt this is looking like a wiser choice than exporting. We'll need to export more methods for getting initial instances of the now-unexported stuff... but we should be adding those anyway, so this is not an argument against unexporting. Some additional type idents around iterators and map builders have not yet been hoisted to DRYed munge methods. I'm debating if that's useful (as you can see in the comments in that file), but leaning towards it being more parsimoneous to just go for it. So that'll probably be the next commit. Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
And fixed tests for same. The value returned is still ipld.Undef, and I'm not sure I'm going to particularly defend that choice vs returning null, but it seems six of one and half a dozen of the other. Might be worth review later, once we have some field reports on whether that vs nils would be recieved as the more surprising/annoying choice in non-toy usage.
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- 30 Aug, 2019 1 commit
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Eric Myhre authored
Fix traversal internals to use it (!) rather than converting segments to strings, which was both wasteful, and in some cases, *wrong* (!) (although by coincidence happened to mostly work at present because of another thing from early-days code that was also technically wrong). Fix ipldfree.Node to reject LookupString if used on a list node! (This is the other "wrong" thing that made the traversal coincidentally work.) LookupSegment method generation also added to codegen. Signed-off-by: Eric Myhre <hash@exultant.us>
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- 26 Aug, 2019 5 commits
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Eric Myhre authored
It does vary from the baselines somewhat. There's a fixme in the codegen for struct-with-repr-map for where to address the bug found in the test commit preceeding this one, but solving it well depends on another change I've been planning in core, so I'm probably going to park this branch soon and go do that work on master; then come back to fix this here after that lands. Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
Mostly passes, but found one semantic bug. Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
Just getting all the indentation changes out of the way. New tests coming in the next commit.
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Eric Myhre authored
This resolves a *lot* of questions that were previously open. (Progress will probably be faster after this.) - It's now clear how GetRepresentationNodeGen works at all. Turns out it really does just return a nodeGenerator, and that works... really well. - We've got the first example of a 'EmitTypedNodeMethodRepresentation' method which generates a switch statement, so that's under the belt. - Let's not bury the lede: the entire suite of generation code for emitting an ipld.Node for the representation of a struct as a map, and emitting the entire corresponding ipld.NodeBuilder for building a struct out of map entries! Includes validation for all required fields being set, the usual type checks, support for rename mappings, and also validation against repeated entries (this lattermost bit is a bit controversial, given that there may be other more efficient places to do this check, but it's in for now; and see next bullets). - The solution to the "what if there are multiple possible representation implementations?" question is frankly to ignore it. I had to think about this a long (long, long) time; time to move on. Seealso the comments in the 'EmitNodebuilderMethodCreateMap' method on 'generateStructReprMapNb' -- in short, this problem is too big to tackle right now. We also, mostly, *don't need to* -- the solution of "push it to the codec layer" can address the correctness concerns in all cases I can think of, and the rest is hedging on efficiency (for which we really need more complete implementations and thereafter *benchmarks* in order to be conclusive anyway). Endgame: the current course of action is to build things the way that will operate correctly for the widest range of inputs. - (Note to the future, regarding that last bullet point: some of trickiest bits in this choice matrix around efficiency are where concerns would be mostly in the codec layer, but would get efficiency boosts from knowledge that's only available from the schema layer. But the future-planned feature of generating ultra-fastpath direct marshal and unmarshal functions with codec specialization will have enough information at hand to actually cut straight through all of those concerns!) - Not appearing in this commit, but: expect a fairly huge writeup about all these map ordering choices to be coming up in an exploration report document in the ipld/specs repo soon. The two commits coming before this one -- especially the "generality of codegen helper mixins" one -- also were direct leadups for all this. Several additional things remain todo: - This all needs test coverage, and I haven't mustered that far yet. Coming in the next commit or so. I won't be surprised if there's at least one bug in this area until those are done. (I don't like committing without tests included, but the current tests probably need a small refactor in order to grow smoothly, and I'm not gonna try to heap that onto the current diff. On the plus side: everything in the generated output typechecks so far, and that's quite a bit.) - Support for "implicit" values is missing. TODOs inline. They'll interact with roughly the same parts of the code as optionals do. - The representation gen for strings is, as you can see, a todo. (It's probably an "easy" one -- but also, it would be nice to get it to reuse as much code as possible, because afaict the representation node and the type-semantics node are almost identical, so that might turn out to be interesting.) - Note that before we can rig unmarshall up to this and have it work recursively and completely, we'll need to address the known todo of nodebuilders-need-methods-to-propose-child-nodebuilders. I've been putting that one off for a while, but I think we're coming up on when it's correct to get that one done -- just before adding any more generators or representations would be good timing. - Several error paths are still using very stringy errors, and yearn to be refactored into typed error structures. These are mostly the same ones as have already appeared in other recent commits; we have learned a few more things about which parts of the error message need to be flexible, though... so the time to tackle these will also be "soon". (Probably right after we do some more testing work, so we can then immediately add tests for the unhappy paths right as we upgrade the errors to typed constructions.) Some other organizational open questions: - Note that for the type-level node and nodebuilders, we're using two separate files; and for the representation and its builder, I haven't done so (yet). Would be good to move to one way or the other. Undecided which one is more readable vs shocking yet. - The names of the types we're using inside the generation isn't very consistent right now either. It's evolving towards consistency as we get more cases explored, and I think it's nearly at the mark now, but I haven't been proactively refactoring the older stuff yet. Should; but since it'll be roughly sed levels of complexity, not a blocker. Things that look like tempting todos, but probably aren't: - It *looks* at first glance like there's a lot of duplicated code between the map representation of the struct and the struct itself. I'm fairly sure this is a red herring and should not be pursued: the places which are the same are many, it's true; but the places that are different are wormed in all over the place, and trying to extract the common features will likely result in templates which are completely unreadable. This degree of almost-commonality is also probably going to be unique in the entire set of kinds and representation strategies that we'll deal with, making it further unworthy of special attempts at "simplification". (The strings case mentioned above as a todo is different from this, because there, things are actually *identical*, not merely close (... I think!).) I could be wrong about this, but if so, it'll be better to revisit the question after several more kinds and representations get at least their first draft. Whew. Not sure what the hours-vs-sloc ratio is on this diff, but it's *high*. Also worth it: a lot of the future course of development is set out in the implications of the choices touched on here, and as much as I'd like to develop iteratively, past experience (on refmt in particular) tells me some of these will not be easy to revisit. Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
So far everything we've used these mixins for was generating based on a *schema.Type*. This isn't true anymore: representation nodes are still nodes, so most of the same helpers are useful for the same reasons and we want to reuse them... but then now they're not always directly related to a particular reified schema.Type anymore. Correspondingly, these helper templates were using the .Type.Kind property as a shortcut to avoid more args, but that is wrong now: for example, if we're going to generate the representation node for a struct with a stringjoin representation, the closest thing we would have to a schema.Type is the struct; but that kind clearly isn't right. So, now that is another property passed internally to the embeddable helpers (the helper-helpers, I guess?), and affixed by the helper rather than provided by a schema.Type param (which, again, we no longer have). Note for more future work: this is the first time that a "TypeIdent" property has shown up explicitly, but it's also *all over* in the templates in a defacto way. So far, my policy has been that extracting consts from the templates isn't a priority until it proves it has a reason to also be handled *outside* the immediate locality of the templates (because if we pulled *everything* out the templates will become a thin unreadable soup; and doing bulk sed-like edits to the templates is fairly easy as long as they're consistent). Now, that criteria is probably satisfied, so more refactors on this are probably due very soon. And one more further sub-note on that note: I'm not actually sure if some of these types should have a "_" prefix on them or not. "$T_NodeBuilder" currently doesn't -- meaning it's exported -- and that might not be desirable. I started them that way, so for now I'm just sticking with it, but it's a thing that deserves consideration. (It might be nice for godoc readability if there's a clear hint that the builders exist; but also, at present, there's no guarantee that their zero values are at all usable, and that should be cause for concern. Other considerations may also exist; I haven't attepmted to weigh them all yet.) Signed-off-by: Eric Myhre <hash@exultant.us>
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- 15 Aug, 2019 1 commit
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Eric Myhre authored
It always bamboozles me that ranging modifies the "dot" in go templates. Even if you're assigning the range yield into other values explicitly: it still frobs dot. Why. In this case, it was also a silent error because both the template input object and a type field both have ".Type.Name" properties. Ow. Signed-off-by: Eric Myhre <hash@exultant.us>
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