- 21 Jul, 2019 1 commit
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Eric Myhre authored
This one was particularly aimed at making sure I hit all the hardest situations as trying to write the generators for NodeBuilders. It certainly did so! I found enough conceptual/design work to do that I'm actually going to park this here for a while, probably land this branch back to master before it gets any longer, and then approach things from some other angles for a while. In particular: We're going to need several *different* NodeBuilders for schema-typed nodes. The astute reader probably already noticed this, as it's implied by the `typed.Node{}.Representation() Node` method: that adds a second Node instance, and that means a second NodeBuilder. What's a little more fun yet is there might be more than two: for example, if we want the serial mode to support variation in field order for structs, that's another branch we need to account for somewhere... and, ordered vs unordered modes might need different structures of memory to do their job efficiently, so that means wholly different implementations of the interface. Whee. So. I'm thinking I might switch tack to knocking around in the (non-codegen) typed Node package for a while and making sure nothing looks wildly amiss over there while exploring these same features Then, when coming back here: looks like we're due for that breakdown of `EmitNodeBuilder{Detail...}` methods: and perhaps that's actually going to belong on a new type rather than glommed on flatly to `typeGenerator`... since there may be a n:1 relationship there!
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- 20 Jul, 2019 7 commits
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Eric Myhre authored
A bit fun; wish there was a way to compress that block of ifdefs about optional vs nullable stuff, but so far nothing clearer has emerged. Added ErrIteratorOverread while at it. Should refactoring other node types to use it too, I suppose. But perhaps we'll just accumlate those todos for a while, since there's already one other error refactor with a chain of blocks in front of it.
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Eric Myhre authored
The comment in the ipld.Node type about IsUndefined has been there quite a while; today we're finally using it. With this set of changes, the generated code for structs now compiles successfully again: the Undef and Null thunks are both used there.
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Eric Myhre authored
The latter isn't used yet; that's not the main goal of this branch (and I think I'd rather do the refactor to use ipld.ErrNotExists after moving the PathSegment types from the selector package into the root... which in turn I'm not going to do while some of the other current work on Selectors is in progress in other branches. So! Latur.); I just wanted it around for documentation and clarity of intent. This also adds a couple of other dummy references to the 'typed' package. I know keeping a set of packages-used-in-this-file is a common step in the development of codegen systems targetting golang, but I'm going to try to avoid it until the need is really forced.
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Eric Myhre authored
Generates the struct itself (including the variations of pointers and/or extra fields necessary), There are several major TODOs outstanding; and the generated code doesn't *quite* compile due to several missing references, namely: - ipld.ErrNoSuchField - ipld.Nil - ipld.Undefined The other issues remaining: - The reason ErrNoSuchField is missing is because it needs to be decided where an error like that should go. Is it meaningfully distinct from a general "key absent" error, like a map can return? If it is indeed a distinct thing, does it go in the schema package, or will that just make things annoying until the end of time since every occurence-site-sibling error is in the ipld main package? - We need to think about typed nil / typed undefined. I suspect they are an idea to be avoided (but doing so means using the NodeBuilder() method on the nil or undefined values from a struct will *not* "DTRT", which may be problematic; this can in turn be avoided by "knowing" you're working on a typed node, but, erm. It turns into a question of which of these things is less annoying). - We'll need to backtrack up to the main ipld.Node interface and add that 'IsUndefined() bool' method now! (Or, take a radical approach of using a magic const for that. But... no, that doesn't sound fun.) - Haven't even touched the NodeBuilder yet. (And the typeGenerator interface needs to have those bits broken down, as well, so that we can do good stuff with error path codesharing as with funcs for Node.) - Haven't filled in MapIterator. But that's probably just easy chug. Lots to do, in short. I just need a checkpoint. Note how we've had this on the clipboard for a while already, heh -- the info_test.go file and TestUnderstandingStructMemoryLayout have been aimed at this; notice how any extra bool fields are generated at the bottom of the emitted struct. Many yaks have been shaved in the meanwhile, and yet look at how many we have to go. Isn't this fun? Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
Fields in these structs are now named. Embedding is reserved for things that are very explicitly supposed to carry their methods along. At some earlier point, I embedded the Type field in some of the generate structs because it saved me a few keystrokes in refactoring template strings. This was not important. Today I learned: if you have embeddings which cause a name to be shadowed -- as the generateKindedRejections_String.Type field could shadow the generateKindString.Type field, for example -- if those resolve "neutrally" (I don't know if there's a better technical term for this), then... in that case, the templating system will be like "yeah, fine, whatev", and it works. If you give one of those two fields a *separate type*, the templating system will now reject it as if no field of that name can be found. I encountered this while working on the generator for structs (which I *swear* I will commit any second now, when I stop finding prerequisite yaks to shave -- there have been many) and trying to use a more specialized TypeStruct instead of the Type interface. Whee. I get the logic of this. The error message could be better. Anyway: even though it technically didn't affect generateString (yet), making the change here for consistency with what's to come (including specializing the field even though there's currently no actual need for it).
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Eric Myhre authored
This isn't a net negative size diff yet, but it certainly will have that effect momentarily when we add a generator for another kind. More importantly, it reduces the set of functions in the real generator file to *just* the relevant ones. We'll almost certainly extend this to cover the NodeBuilder half of things as well, later; I just haven't gotten there yet.
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- 15 Jul, 2019 2 commits
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Eric Myhre authored
The Go Playground is also often a perfectly good home for these things; I've also used "_rsrch" directories in other projects, especially if benchmarks of nontrivial runtime and setup get involved; but this will suffice for this quick factcheck here and now.
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Eric Myhre authored
I'm solving the decorum problem by making "temporary" builder methods for the schema.Type values as necessary. This will allow the gengo package to use them freely for now. When we're done with all this, I want to restrict building of schema.Type values to a single method in the schema package which takes the "ast" types -- the ones we're hoping to codegen (!) -- and do lots of checks and cross-linking; the temporary builder methods will do *none*, and *of course* they can't take the "ast" types yet since they don't exist yet. Boom, cycle broken. Also: fix generateStringKind from taking a TypeName redundantly.
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- 13 Jul, 2019 1 commit
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Eric Myhre authored
This was triggered by an experiment about generating even more 'minima' like this, such as a batch of helper structs which would hold all the common "no, you can't do operation X on something of kind Y" methods. However, that diff isn't here; and is probably going to turn out to be abandoned, because after trying it out, I found that it was pretty hard to do good error messages (which... was pretty central to the point) with that approach. So, more on those attempts later. Signed-off-by: Eric Myhre <hash@exultant.us>
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- 10 Jul, 2019 7 commits
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Eric Myhre authored
Generating these tiny thunks seems much cheaper than expanding the exported surface of our most essential package.
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Eric Myhre authored
Exercise unmarshal against our generated "Strang" type. Works! (Note: this will fail if you *haven't* run the codegen yet; but it's in an underscore-prefixed package, so it won't run unless you dive in here intentionally. Overall, this continues to be early-days hijinx, and does not represent a good long-term testing strategy.)
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Eric Myhre authored
The generated package now compiles completely happily. Neat.
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Eric Myhre authored
Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
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Eric Myhre authored
typed.Node.Representation(), which returns another Node, should address most of the infelicies we've found so far in trying to plan nice code that works over the schema layer. Also added in this comment: ipld.ReprKindSet, primarily for use in the ErrWrongKind error. It comes up often enough we might as well formalize the thing.
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Eric Myhre authored
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- 01 Jul, 2019 2 commits
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Eric Myhre authored
What was left in this last file was mostly docs; and while some of that text might be good, we can either write it fresh or come dredge it out of history when we re-build something like this package. Fix the few remaining references to declaration by switching them to refer to the reified equivalents in the schema package (which is what all those references should have been anyway). Signed-off-by: Eric Myhre <hash@exultant.us>
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Eric Myhre authored
Dropped older PoC/draft codegen code at the same time; that was a stale idea and the draft that followed it is already clearly shaping up better. Signed-off-by: Eric Myhre <hash@exultant.us>
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