1. 22 Aug, 2021 1 commit
  2. 16 Aug, 2021 1 commit
  3. 29 Jul, 2021 1 commit
  4. 25 May, 2021 1 commit
  5. 25 Jan, 2021 1 commit
    • Daniel Martí's avatar
      add an ADL interface type · 8d37030e
      Daniel Martí authored
      As a method superset of Node, with the Substrate method added on top.
      This way, we can generally say that any ADL implementation should
      include this method to allow for easy encoding over the wire.
      
      Reify, the opposite of Substrate, is notably missing here. This is
      because it's generally a top-level function, not a method. We might want
      to rethink this disparity in the future.
      8d37030e
  6. 25 Dec, 2020 1 commit
    • Daniel Martí's avatar
      all: rename schema.Kind to TypeKind, ipld.ReprKind to Kind · 2d7d25c4
      Daniel Martí authored
      As discussed on the issue thread, ipld.Kind and schema.TypeKind are more
      intuitive, closer to the spec wording, and just generally better in the
      long run.
      
      The changes are almost entirely automated via the commands below. Very
      minor changes were needed in some of the generators, and then gofmt.
      
      	sed -ri 's/\<Kind\(\)/TypeKind()/g' **/*.go
      	git checkout fluent # since it uses reflect.Value.Kind
      
      	sed -ri 's/\<Kind_/TypeKind_/g' **/*.go
      	sed -i 's/\<Kind\>/TypeKind/g' **/*.go
      	sed -i 's/ReprKind/Kind/g' **/*.go
      
      Plus manually undoing a few renames, as per Eric's review.
      
      Fixes #94.
      2d7d25c4
  7. 16 Dec, 2020 1 commit
    • Daniel Martí's avatar
      all: rewrite interfaces and APIs to support int64 · f6e9a891
      Daniel Martí authored
      We only supported representing Int nodes as Go's "int" builtin type.
      This is fine on 64-bit, but on 32-bit, it limited those node values to
      just 32 bits. This is a problem in practice, because it's reasonable to
      want more than 32 bits for integers.
      
      Moreover, this meant that IPLD would change behavior if built for a
      32-bit platform; it would not be able to decode large integers, for
      example, when in fact that was just a software limitation that 64-bit
      builds did not have.
      
      To fix this problem, consistently use int64 for AsInt and AssignInt.
      
      A lot more functions are part of this rewrite as well; mainly, those
      revolving around collections and iterating. Some might never need more
      than 32 bits in practice, but consistency and portability is preferred.
      Moreover, many are interfaces, and we want IPLD interfaces to be
      flexible, which will be important for ADLs.
      
      Below are some GNU sed lines which can be used to quickly update
      function signatures to use int64:
      
      	sed -ri 's/(func.* AsInt.*)\<int\>/\1int64/g' **/*.go
      	sed -ri 's/(func.* AssignInt.*)\<int\>/\1int64/g' **/*.go
      	sed -ri 's/(func.* Length.*)\<int\>/\1int64/g' **/*.go
      	sed -ri 's/(func.* LookupByIndex.*)\<int\>/\1int64/g' **/*.go
      	sed -ri 's/(func.* Next.*)\<int\>/\1int64/g' **/*.go
      	sed -ri 's/(func.* ValuePrototype.*)\<int\>/\1int64/g' **/*.go
      
      Note that the function bodies, as well as the code that calls said
      functions, may need to be manually updated with the integer type change.
      That cannot be automated, because it's possible that an automated fix
      would silently introduce potential overflows not being handled.
      
      Some TODOs and FIXMEs for overflow checks are removed, since we remove
      some now unnecessary int64->int conversions. On the other hand, the
      older codecs based on refmt need to gain some overflow check TODOs,
      since refmt uses ints. That is okay for now, since we'll phase out refmt
      pretty soon.
      
      While at it, update codectools to use int64 for token Length fields, so
      that it properly supports full IPLD integers without machine-dependent
      behavior and overflow checks. The budget integer is also updated to be
      int64, since the lengths it uses are now int64.
      
      Note that this refactor needed changes to the Go code generator as well
      as some of the tests, for the purpose of updating all the code.
      
      Finally, note that the code-generated iterator structs do not use int64
      fields internally, even though they must return int64 numbers to
      implement the interface. This is because they use the numeric fields to
      count up to a small finite amount (such as the number of fields in a Go
      struct), or up to the length of a map/slice. Neither of them can ever
      outgrow "int".
      
      Fixes #124.
      f6e9a891
  8. 29 Jun, 2020 2 commits
  9. 26 Jun, 2020 2 commits
  10. 03 Jun, 2020 1 commit
  11. 02 Mar, 2020 1 commit
    • Eric Myhre's avatar
      Promote NodeAssembler/NodeStyle solution to core. · 4eb8c55c
      Eric Myhre authored
      This is a *lot* of changes.  It's the most significant change to date,
      both in semantics and in character count, since the start of this repo.
      It changes the most central interfaces, and significantly so.
      
      But all tests pass.  And all benchmarks are *improved*.
      
      The Node interface (the reading side) is mostly unchanged -- a lot of
      consuming code will still compile and work just fine without changes --
      but any other Node implementations out there might need some updating.
      
      The NodeBuilder interface (the writing side) is *extremely* changed --
      any implementations out there will *definitely* need change -- and most
      consumers will too.  It's unavoidable with a semantic fix this big.
      The performance improvements should make it worth your while, though.
      
      If you want more background on how and why we got here, you've got
      quite a few commits on the "research-admissions" branches to catch up
      on reading.  But here's a rundown of the changes:
      
      (Get a glass of water or something calming before reading...)
      
      === NodeAssembler introduced! ===
      
      NodeAssembler is a new interface that describes most of the work of
      creating and filling data into a new Node.
      
      The NodeBuilder interface is still around, but changed in role.
      A NodeBuilder is now always also a NodeAssembler; additionally, it can
      return the final Node to you.
      
      A NodeAssembler, unlike NodeBuilder, can **not** return a Node to you.
      In this way, a NodeBuilder represents the ability to allocate memory.
      A NodeAssembler often *does not*: it's just *filling in* memory.
      
      This design overall is much more friendly to efficient operations:
      in this model, we do allocations in bulk when a NodeBuilder is used,
      and then NodeAssemblers are used thereafter to fill it in -- this
      mental model is very friendly to amortizing memory allocations.
      Previously, the NodeBuilder interface made such a pattern of use
      somewhere between difficult and outright impossible, because it was
      modeled around building small values, then creating a bigger value and
      inserting the smaller ones into it.
      
      This is the key change that cascaded into producing the entire other
      set of changes which land in this commit.
      
      The NodeBuilder methods for getting "child builders" are also gone
      as a result of these changes.  The result feels a lot smoother.
      (You can still ask for the NodeStyle for children of a recursive kind!
      But you'll find that even though it's possible, it's rarely necessary.)
      
      We see some direct improvements from this interface change already.
      We'll see even more in the future: creating values when using codegen'd
      implementations of Node was hugely encumbered by the old NodeBuilder
      model; NodeAssembler *radically* raises the possible ceiling for
      performance of codegen Node implementations.
      
      === NodeStyle introduced ===
      
      NodeStyle is a new interface type that is used to carry information
      about concrete node implementations.
      
      You can always use a NodeStyle to get a NodeBuilder.
      
      NodeStyle may also have additional features on it which can be detected
      by interface checks.  (This isn't heavily used yet, but we imagine it
      might become handy in the future.)
      
      NodeStyle replaces NodeBuilder in many function arguments,
      because often what we wanted was to communicate a selection of Node
      implementation strategy, but not actually the start of construction;
      the NodeStyle interface now allows us to *say that*.
      
      NodeStyle typically cost nothing to pass around, whereas a NodeBuilder
      generally requires an allocation to create and initialize.  This means
      we can use NodeStyle more freely in many contexts.
      
      === node package paths changed ===
      
      Node implementations are now in packages under the "node/*" directory.
      Previously, they were under an "impl/*" directory.
      
      The "impl/free" package is replaced by the the "node/basic" package!
      The package name was "ipldfree"; it's now "basicnode".
      
      === basicnode is an improved runtime/anycontent Node implementation ===
      
      The `basicnode` package works much the same as the `ipldfree` package
      used to -- you can store any kind of data in it, and it just does as
      best it can to represent and handle that, and it works without any
      kind of type info nor needs of compile-time special support, etc --
      while being just quietly *better at it*.
      
      The resident memory size of most things has gone down.
      (We're not using "fat unions" in the implementation anymore.)
      
      The cost of iterating maps has gone down *dramatically*.
      Iteration previously suffered from O(n) allocations due to
      expensive `runtime.conv*` calls when yielding keys.
      Iteration is now O(1) (!!) because we redesigned `basicnode` internals
      to use "internal pointers" more heavily, and this avoids the costs
      from `runtime.conv*`.
      (We could've done this separately from the NodeAssembler change,
      admittedly.  But both are the product of research into how impactful
      clever use of "internal pointers" can be, and lots of code in the
      neighborhood had to be rewritten for the NodeAssembler interface,
      so, these diffs arrive as one.)
      
      Error messages are more informative.
      
      Many small operations should get a few nanoseconds faster.
      (The implementation uses more concrete types and fewer switch
      statements.  The difference probably isn't the most noticeable part of
      all these changes, but it's there.)
      
      --- basicnode constructor helpers do all return pointers ---
      
      All the "New*" helper functions in the basicnode package return
      interfaces which are filled by a pointer now.
      This is change from how they worked previously when they were first
      implemented in the "rsrch" package.
      
      The experience of integrating basicnode with the tests in the traversal
      package made it clear that having a mixture of pointer and non-pointer
      values flying around will be irritating in practice.  And since it is
      the case that when returning values from inside a larger structure,
      we *must* end up returning a pointer, pointers are thus what we
      standardize on.
      
      (There was even some writeup in the HACKME file about how we *might*
      encounter issues on this, and need to change to pointers-everywhere --
      the "pointer-vs-value inhabitant consistency" heading.  Yep: we did.
      And since this detail is now resolved, that doc section is dropped.)
      
      This doesn't really make any difference to performance.
      The old way would cause an alloc in those method via 'conv*' methods;
      the new way just makes it more explicit and go through a different
      runtime method at the bottom, but it's still the same number of
      allocations for essentially the same reasons.  (I do wonder if at some
      future point, the golang compiler might get cleverer about eliding
      'conv*' calls, and then this change we make here might be unfortunate;
      but that's certainly not true today, nor in the future at any proximity
      that I can foresee.)
      
      === iterator getters return nil for wrong-kind ===
      
      The Node.MapIterator and Node.ListIterator methods now return nil
      if you call them on non-maps or non-lists.
      
      Previously, they would return an iterator, but using it would just
      constantly error.
      
      I don't think anyone was honestly really checking those error thunks,
      and they made a lot of boilerplate white noise in the implementations,
      and the error is still entirely avoidable by checking the node kind
      up-front (and this is strictly preferable anyway, since it's faster
      than getting an error thunk, poking it to get the error, etc)...
      so, in total, there seem like very few reasons these were useful:
      the idea is thus dropped.
      
      Docs in the Node interface reflect this.
      
      === node/mixins makes new Node implementations easier ===
      
      The mixins package isn't usable directly, but if you're going to make
      a new Node implementation, it should save you a lot of typing...
      and also, boost consistency of basic error handling.
      
      Codegen will look forward to using this.  (Codegen already had much of
      these semantics internally, and so this package is sort of lifting that
      back out to be more generally usable.  By making it live out here as
      exported symbols in the core library, we should also reduce the sheer
      character count of codegen output.)
      
      === 'typed.Node' is now 'schema.TypedNode' ===
      
      A bunch of interfaces that were under the "impl/typed" path moved to
      be in the "schema" package instead.  This probably makes sense to you
      if you look at them and needs no further explanation.
      
      (The reason it comes in this diff, though, is that it was forced:
      adding better tests to the traversal package highlighted a bunch of
      cyclic dependency issues that came from 'typed.Node' being in a
      package that had concrete use of 'basicnode'.)
      
      === codecs ===
      
      The 'encoding' package is now named 'codec'.
      
      This name is shorter; it's more in line with vocabulary we use
      elsewhere in the IPLD project (whereas 'encoding' was more of a nod
      to the naming found in the golang standard library); and in my personal
      opinion it does better at describing the both directions of the process
      (whereas 'encoding' sounds like only the to-linear-bytes direction).
      
      I just like it better.
      
      === unmarshal functions no longer return node ===
      
      Unmarshal functions accept an NodeAssembler parameter (rather than
      a NodeBuilder, as before, nor a NodeStyle, which might also make sense
      in the new family of interfaces).
      
      This means they no longer need to return a Node, either -- the caller
      can decide where the unmarshalled data lands.  If the caller is using
      a NodeBuilder, it means they can call Build on that to get the value.
      (If it's a codegen NodeBuilder with More Information, the caller can
      use any specialized functions to get the more informative pointers
      without need for casting!)
      
      Broadly speaking, this means users of unmarshal functions have more
      control over how memory allocation comes into play.
      
      We may want to add more helper functions to the various codec packages
      which take a NodeStyle argument and do return a Node.  That's not in
      this diff, though.  (Need to decide what pattern of naming these
      various APIs would deserve, among other things.)
      
      === the fluent package ===
      
      The fluent package changed significantly.
      
      The readonly/Node side of it is dropped.  It didn't seem to get a ton
      of exercise in practice; the 'traversal' package (and in the future,
      perhaps also a 'cursor' package) addresses a lot of the same needs,
      and what remains is also covered well these days by the 'must' package;
      and the performance cost of fluent node wrappers as well as the
      composability obstruction of them... is just too much to be worth it.
      
      The few things that used fluent.Node for reading data now mostly use
      the 'must' package instead (and look better for it, imo).
      
      It's possible that some sort of fluent.Node will be rebuilt someday,
      but it's not entirely clear to me what it should look like, and indeed
      whether or not it's a good idea to have in the repo at all if the
      performance of it is counterindicated in a majority of situations...
      so, it's not part of today's update.
      
      The writing/NodeBuilder/NodeAssembler fluent wrappers are continued.
      It's similar to before (panics promptly on errors, and has a lot of
      closures)... but also reflects all of the changes made in the migration
      towards NodeAssembler: it doesn't return intermediate nodes, and
      there's much less kerfuffle with getting child builders.
      Overall, the fluent builders are now even more streamlined than before;
      the closures need even fewer parameters; great success!
      
      The fluent.NodeAssembler interface retains the "Create" terminology
      around maps and lists, even though in the core interfaces,
      the ipld.NodeAssembler interface now says "Begin" for maps and lists.
      This is because the fluent.NodeAssembler approach, with its use of
      closures, really does do the whole operation in one swoop.
      
      (It's amusing to note that this change includes finally nuking some
      fairly old "REVIEW" comment blocks from the old fluent package which
      regarded the "knb" value and other such sadness around typed recursion.
      Indeed, we've finally reviewed that: and the answer was indeed to do
      something drastically different to make those recursions dance well.)
      
      === selectors ===
      
      Selectors essentially didn't change as part of this diff.  Neat.
      
      (They should get a lot faster when applied, because our node
      implementations hit a lot less interface boxing in common operations!
      But the selector code itself didn't need to change to get the gains.)
      
      The 'selector/builder' helper package *did* change a bit.
      The changes are mostly invisible to the user.
      I do have some questions about the performance of the result; I've got
      a sneaking suspicion there's now a bunch of improvements that might be
      easier to get to now than they would've been previously.  But, this is
      not my quest today.  Perhaps it will deserve some review in the future.
      
      The 'selector/builder' package should be noted as having some
      interesting error handling strategies.  Namely, it doesn't.
      Any panics raised by the fluent package will just keep rising; there's
      no place where they're converted to regular error value returns.
      I'm not sure this is a good interface, but it's the way it was before
      I started passing through, so that's the way it stays after this patch.
      
      ExploreFieldsSpecBuilder.Delete disappears.  I hope no one misses it.
      I don't think anyone will.  I suspect it was there only because the
      ipld.MapBuilder interface had such a method and it seemed like a
      reasonable conservative choice at the time to proxy it; now that the
      method proxied is gone, though, so too shall go this.
      
      === traversal ===
      
      Traversal is mostly the same, but a few pieces of config have new names.
      
      `traversal.Config.LinkNodeBuilderChooser` is now
      `traversal.Config.LinkTargetNodeStyleChooser`.
      Still a mouthful; slightly more accurate; and reflects that it now
      works in terms of NodeStyle, which gives us a little more finesse in
      reasoning about where NodeBuilders are actually created, and thus
      better control and insight into where allocations happen.
      
      `traversal.NodeBuilderChooser` is now
      `traversal.LinkTargetNodeStyleChooser` for the same reasons.
      
      The actual type of the `LinkTargetNodeStyleChooser` now requires
      returning a `NodeStyle`, in case all the naming hasn't made it obvious.
      
      === disappearing node packages ===
      
      A couple of packages under 'impl/*' are just dropped.
      
      This is no real loss.  The packages dropped were Node implementations
      that simply weren't done.  Deleting them is an increase in honesty.
      
      This doesn't mean something with the same intentions as those packages
      won't come back; it's just not today.
      
      --- runtime typed node wrapper disappeared ---
      
      This one will come back.  It was just too much of a pain to carry
      along in this diff.  Since it was also a fairly unfinished
      proof-of-concept with no downstream users, it's easier to drop and
      later reincarnate it than it is to carry it along now.
      
      === linking ===
      
      Link.Load now takes a `NodeAssembler` parameter instead of a
      `NodeBuilder`, and no longer returns a `Node`!
      
      This should result in callers having a little more control over where
      allocations may occur, letting them potentially reuse builders, etc.
      
      This change should also make sense considering how codec.Unmarshal
      now similarly takes a NodeAssembler argument and does not return
      a Node value since its understood that the caller has some way to
      access or gather the effects, and it's none of our business.
      
      Something about the Link interface still feels a bit contorted.
      Having to give the Load method a Loader that takes half the same
      arguments all over again is definitely odd.  And it's tempting to take
      a peek at fixing this, since the method is getting a signature change.
      It's unclear what exactly to do about this, though, and probably
      a consequential design decision space... so it shall not be reopened
      today during this other large refactor.  Maybe soon.  Maybe.
      
      === the dag-json codec ===
      
      The dag-json codec got harder to implement.  Rrgh.
      
      Since we can't tell if something is going to become a Link until
      *several tokens in*, dag-json is always a bit annoying to deal with.
      Previously, however, dag-json could still start optimistically building
      a map node, and then just... quietly drop it if we turn out to be
      dealing with a link instead.  *That's no longer possible*: the process
      of using NodeAssembler doesn't have a general purpose mechanism for
      backtracking.
      
      So.  Now the dag-json codec has to do even more custom work to buffer
      tokens until it knows what to do with them.  Yey.
      
      The upside is: of course, the result is actually faster, and does fewer
      memory allocations, since it gathers enough information to decide what
      it's doing before it begins to do it.
      (This is a lovely example of the disciplined design of NodeAssembler's
      interface forcing other code to be better behaved and disciplined!)
      
      === traversal is faster ===
      
      The `BenchmarkSpec_Walk_MapNStrMap3StrInt/n=32` test has about doubled
      in speed on the new `basicnode` implementation in comparison to the old
      `ipldfree.Node` implementation.
      
      This is derived primarily from the drop in costs of iteration on
      `basicnode` compared to the old `ipldfree.Node` implementation.
      
      Some back-of-the-envelope math on the allocation still left around
      suggest it could double in speed again.  The next thing to target
      would be allocations of paths, followed by iterator allocations.
      Both are a tad trickier, though (see a recently merge-ignore'd
      commit for notes on iterators; and paths... paths will be a doozy
      because the path forward almost certainly involves path values
      becoming invalid if retained beyond a scope, which is... unsafe),
      so certainly need their own efforts and separate commits.
      
      === marshalling is faster ===
      
      Marshalling is much faster on the new `basicnode` implementation in
      comparison to the old `ipldfree.Node` implementation.
      Same reasons as traversal.
      
      Some fixes to marshalling which previously caused unnecessary
      allocations of token objects during recursions have also been made.
      These improve speed a bit (though it's not nearly as noticeable as the
      boost provided by the Node implementation improvements to iteration).
      
      === size hints showed up all over the place ===
      
      The appearance of size hint arguments to assembly of maps and lists
      is of course inevitable from the new NodeAssembler interface.
      
      It's particularly interesting to see how many of them showed up in
      the selector and selectorbuilder packages as constants.
      
      And super especially interesting how many of them are very small
      constants.  44 zeros.  86 ones.  25 twos.  9 threes.  2 fours.
      (Counted via variations of `grep -r 'Map(.*4, func' | wc -l`.)
      It's quite a distribution, neh?  We should probably consider some
      more optimizations specifically targeted to small maps.
      (This is an unscientific sample, and shifted by what we chose to
      focus on in testing, etc etc, but the general point stands.)
      
      `-1` is used to indicate "no idea" for size.  There's a small fix
      to the basicnode implementations to allow this.  A zero would work
      just as well in practice, but using a negative number as a hint to
      the human seems potentially useful.  It's a shame we can't make the
      argument optional; oh well.
      
      === codegen ===
      
      The codegen packages still all compile... but do nonsensical things,
      for the moment: they've not been updated to emit NodeAssembler.
      
      Since the output of codegen still isn't well rigged to test harnesses,
      this breakage is silent.
      
      The codegen packages will probably undergo a fairly tabula-rasa sweep
      in the near future.  There's been a lot of lessons learned since the
      start of the code currently there.  Updating to emit the NodeAssembler
      interface will be such a large endeavor it probably represents a good
      point to just do a fresh pass on the whole thing all at once.
      
      --------
      
      ... and that's all!
      
      Fun reading, eh?
      
      Please do forgive the refactors necessary for all this.  Truly, the
      performance improvements should make it all worth your while.
      4eb8c55c
  12. 27 Feb, 2020 1 commit
    • Eric Myhre's avatar
      Yank TypedNode interface into schema package. · a2ea4706
      Eric Myhre authored
      Previously it was in the 'impl/typed' package, next to the
      runtime-wrapper implementation of the interface.  This was strange.
      
      Not only should those two things be separated just on principle,
      this was also causing more import cycle problems down the road:
      for example, the traversal package needs to consider the *interface*
      for a schema-typed node in order to gracefully handle some features...
      and if this also brings in a *concrete* dependency on the
      runtime-wrapper implementation of typed nodes, not only is that
      incorrect bloat, it becomes a show stopper because (currently, at
      least) that implementation also in turn transitively imports the
      ipldfree package for some of its scalars.  Ouchouch.
      
      So.  Now the interface lives over in the 'schema' package, with all
      the other interfaces for that feature set.  Where it probably always
      should have been.
      
      ('typed.Maybe' also became known as 'schema.Maybe', which... does not
      roll off the tongue as nicely.  But this is a minor concern and we
      might reconsider the naming and appearance of that thing later anyway.)
      a2ea4706
  13. 03 Dec, 2019 1 commit
    • Eric Myhre's avatar
      Readme and key Node interface docs improvements. · 76bd5090
      Eric Myhre authored
      The readme hadn't seen an update for quite a long time, so it was just
      overdue for it.  I think the comments about where to expect changes
      at this point are practically accurate and now are also stated.
      
      The Node interface, despite being so central to the entire system,
      was missing a doc block on the type as a whole!  It now has one.
      (I'd like to continue to iterate on this and have it do more linking
      out to ipld docs for some of the more conceptual parts, but we've
      got a lot of work to do on that content as well, so, for now just
      doing it here is better than not having it.)
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      76bd5090
  14. 30 Aug, 2019 2 commits
    • Eric Myhre's avatar
      Add LookupSegment to Node interface. · c96c25d3
      Eric Myhre authored
      Fix traversal internals to use it (!) rather than converting segments
      to strings, which was both wasteful, and in some cases, *wrong* (!)
      (although by coincidence happened to mostly work at present because of
      another thing from early-days code that was also technically wrong).
      
      Fix ipldfree.Node to reject LookupString if used on a list node!
      (This is the other "wrong" thing that made the traversal coincidentally
      work.)
      
      LookupSegment method generation also added to codegen.
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      c96c25d3
    • Eric Myhre's avatar
      Move selector.PathSegment up to ipld.PathSegment. · fc1f83d7
      Eric Myhre authored
      ipld.Path is now a slice of ipld.PathSegment instead of strings.
      
      This should be an improvement in sanity: there are now several fewer
      places importing "strconv", and that's just always a good thing.
      
      We will also be free in the future to add PathSegment-based accessor
      methods to ipld.Node, as has already been commented as a desire;
      and, to use PathSegment in building better typed errors
      (which is the specific thing that provokes this diff today and now).
      
      The implementation of PathSegment is now also based on a struct-style
      union rather than an interface style union.  There are comments about
      this in the diff.  I do not wish to comment on how much time I've spent
      looking at golang assembler and runtime internals while trying to find
      a path to a more perfect compromise between ergonomics and performance.
      tl;dr Selectors will probably get faster and trigger fewer allocations;
      ipld.Path will probably take slightly more memory (another word per
      path segment), but not enough to care about for any practical purposes.
      
      I did not attempt to hoist the SegmentIterator features from the
      selector package to anywhere more central.
      It may be a fine idea to do so someday; I just don't presently have
      a formed opinion and am not budgeting time to consider it today.
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      fc1f83d7
  15. 12 Aug, 2019 3 commits
    • Eric Myhre's avatar
      Add Node.Lookup; and add ErrInvalidKey. · 13e9a113
      Eric Myhre authored
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      13e9a113
    • Eric Myhre's avatar
      Node traversal(->lookup) method renames. · 2e3868c1
      Eric Myhre authored
      Most important things first!  To follow this refactor:
      
      ```
      sed s/TraverseField/LookupString/g
      sed s/TraverseIndex/LookupIndex/g
      ```
      
      It is *literally* a sed-refactor in complexity.
      
      ---
      
      Now, details.
      
      This has been pending for a while, and there is some discussion in
      https://github.com/ipld/go-ipld-prime/issues/22 .
      
      In short, "Traversal" seemed like a mouthful;
      "Field" was always a misnomer here;
      and we've discovered several other methods that we *should* have
      in the area as well, which necessitated a thought about placement.
      
      In this commit, only the renames are applied, but you can also see
      the outlines of two new methods in the Node interface, as comments.
      These will be added in future commits.
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      2e3868c1
    • Eric Myhre's avatar
      Fixup on docs strings on Node methods. · 256c605f
      Eric Myhre authored
      These have been just slightly out of style for a while now.
      
      (In particular, allusions to numeric-keyed maps are removed.
      While these are still considered a potential "someday" subject rather
      than fully ruled out, it's also certainly not a *present* feature;
      until something changes on this front, better not to advertise it.)
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      256c605f
  16. 05 Aug, 2019 2 commits
    • Eric Myhre's avatar
      Add description of Node.NodeBuilder <-> ADL relationship. · 06471064
      Eric Myhre authored
      Mind, I don't know if all the details of this have been worked out.
      In particular, where to get the LinkStorer and other fun stuff passed
      through this interface might be a fun dance (if, indeed, such a thing
      ends up needed -- this hasn't been written yet!).  We'll see.
      One thing is clear: we want this contract here for all the same
      already-known reasons: a traversal.Transform over a structure using
      an ADL should "just work".
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      06471064
    • Eric Myhre's avatar
      Clarify role of Node.NodeBuilder. · 77d79154
      Eric Myhre authored
      Prompted in part by
      https://github.com/ipld/go-ipld-prime/pull/21#issuecomment-518115245 .
      
      Turns out some of the stuff our earliest Node implementations do are
      actually pretty unusual.  Many other features have more strictures.
      Therefore, it's important to specify the behavior such that the
      features that have to operate within more restrictions can still
      comply, and it's clear that anything else shouldn't be expected!
      
      (Perhaps we should just... make the ipldfree.Node implementations not
      do the flexible things they do right now.  That package is starting
      to look in need of some renovation anyway.  We'll see.)
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      77d79154
  17. 20 Jul, 2019 1 commit
    • Eric Myhre's avatar
      Add Node.IsUndefined, ipld.Undef and ipld.Null. · 6802ea10
      Eric Myhre authored
      The comment in the ipld.Node type about IsUndefined has been there
      quite a while; today we're finally using it.
      
      With this set of changes, the generated code for structs now compiles
      successfully again: the Undef and Null thunks are both used there.
      6802ea10
  18. 25 Jun, 2019 1 commit
  19. 17 Jun, 2019 1 commit
    • Matthias Beyer's avatar
      Fix doc · cc0a3f90
      Matthias Beyer authored
      The iteration can stop if the `Done()` method returns true, not false.
      cc0a3f90
  20. 21 Mar, 2019 1 commit
    • Eric Myhre's avatar
      Iterator refactor: entry-based, for map and list. · b84e99cd
      Eric Myhre authored
      We now have both MapIterator and ListIterator interfaces.
      Both return key-value (or index-value) pairs, rather than just keys.
      
      List iterators may seem a tad redundant: you just loop over the length,
      right?  Well, sure.  But there's one place a list iterator shines:
      selecting only a subset of elements.  And indeed, we'll be doing
      exactly that in the traversal/selector package; therefore, we
      definitely need list iterators.
      
      We might want keys-only iterators again in the future, but at present,
      I'm deferring that.  It's definitely true that we should have iterators
      returning values as a core feature, since they're likely to be more
      efficiently supportable than "random" access (especially when we get to
      some Advanced Layout data systems), so we'll implement those first.
      
      Additionally, note that MapIterator now returns a Node for the key.
      This is to account for that fact that when using the schema system and
      typed nodes, map keys can be more *specific* types.  Such nodes are
      still required to be kind==ReprKind_String, but string might not be
      their *preferred* native format (think: tuples with serialized to be
      delimiter-separated strings); we need to account for that.
      (MapBuilder.Insert method already takes a Node parameter for similar
      reasons: so it can take *typed* nodes.  Node.TraverseField accepting
      a plain string is the oddball out here, and should be rectified.)
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      b84e99cd
  21. 19 Mar, 2019 1 commit
    • Eric Myhre's avatar
      Naming: ReprKind. · fe099392
      Eric Myhre authored
      Having a function called "Kind" return a "ReprKind" was inconsistent.
      
      Also, we want to introduce a "Kind" method on `typed.Node` in the future.
      
      No logical content to this change: you can safely refactor with sed.
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      fe099392
  22. 16 Mar, 2019 3 commits
    • Eric Myhre's avatar
      Add NodeBuilder to Node interface. · 025fcf8a
      Eric Myhre authored
      (... offically.  Lots of docs have probably already been stating that
      this is there.  Now it actually... is.)
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      025fcf8a
    • Eric Myhre's avatar
      Drop MutableNode interface. · 6428f14f
      Eric Myhre authored
      This has been deprecated and replaced by the NodeBuilder system
      for a good while now; time to scrape it into the dustbin completely.
      
      Tests that were primarily on the mutable node system itself also
      drop, so, this is a *very* large delete diff.
      
      A few other tests used MutableNode just incidentally, and those are
      quick fixed to use NodeBuilder.
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      6428f14f
    • Eric Myhre's avatar
      Update Node interfaces to use Link instead of CID. · 694c6f3c
      Eric Myhre authored
      As detailed in comments a few commits ago, this is part of a big, big
      roll towards keeping linking details far enough off to one side that
      one can actually use most of the IPLD system without forming an
      explicit compile-time dependency on any linking features (until, of
      course, one uses the linking features).
      
      This is a surprisingly small diff, because... well, because most of
      the *interesting* features around linking simply weren't implemented
      yet, and at this point everything that is has already been isolated
      in the new cidlink and related encoding packages.
      "CID" was *already* just a semantic placeholder that meant "eh, link".
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      694c6f3c
  23. 05 Feb, 2019 2 commits
    • Eric Myhre's avatar
      Node.Keys method now returns iterators. · 5c3bd1af
      Eric Myhre authored
      An "immediate" rather than generative function is also available;
      the docs contain caveats.
      
      At the moment, these distinctions are a bit forced, but we want to be
      ready for when we start getting truly huge maps where the generative
      usage actually *matters* for either memory reasons, latency reasons,
      or both.
      
      Separated Length rather than trying to pull double-duty the Keys
      method; the previous combination was just utterly silly.
      
      The implementations in the bind package are stubs; that package is
      going to take a lot of work, and so the focus is going to be entirely
      on keeping the 'free' package viable; and we'll revisit bind and such
      when there's more dev time budget.
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      5c3bd1af
    • Eric Myhre's avatar
  24. 15 Jan, 2019 1 commit
  25. 10 Jan, 2019 1 commit
    • Eric Myhre's avatar
      Hej, we've got tokenization. · 027146d7
      Eric Myhre authored
      You could now readily rig up the ipldfree.Node implementation to a
      refmt cbor.TokenSink, for example, and go to town.  (At the moment,
      doing so is left as an exercise to the reader.  We'll make that a
      smooth built-in/one-word function at some point, but I'm not yet sure
      exactly how that should look, so it's deferred for now.)
      
      While working on this, a lot of other things are cooking on simmer:
      I'm churning repeatedly over a lot of thoughts about A) API semantics
      in general, B) how to cache CIDs of nodes, and C) how to memoize
      serializations / reduce memcopies during partial tree updates...
      And (unsurprisingly) I keep coming back to the conclusion that the API
      for dang near everything should be immutable at heart in order to
      keep things sane.  The problem is figuring out how to pursue this
      A) efficiently, B) in tandem with reasonably low-friction nativeness
      (i.e. I want autocompletion in a standard golang editor to be as useful
      as possible!), and C) given an (as yet) lack of good builder or
      mutation-applier patterns.  ipldbind was meant to be a solution to the
      majority of the B and C issues there, but that rubs smack against the
      grain of "let's be immutable" in golang >:/  So... a rock and a hard
      place, in short.
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      027146d7
  26. 08 Jan, 2019 2 commits
  27. 08 Dec, 2018 1 commit
    • Eric Myhre's avatar
      Begin schema validation method. · b66f9261
      Eric Myhre authored
      This will be for the active path -- if we also follow through on the
      idea of having a just-in-time checked Node wrapper, a lot of these
      checks might end up duplicated.  We'll DRY that up when we get there.
      
      Doing accumulation of errors.  Might get loud.  We can come back and
      and early-halt parameters or other accumulation strategies later.
      
      Added IsNull predicate to core Node interface.
      
      Going to want enumerated error categories here for sure, but punting
      on that until we get more examples of what all the errors *are*; then
      I'll come back and tear all this 'fmt.Errorf' nonsense back out.
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      b66f9261
  28. 06 Dec, 2018 1 commit
    • Eric Myhre's avatar
      Add Kind and Keys methods to Node. · 5c32434e
      Eric Myhre authored
      And ReprKind moves from the typed package to the ipld main package.
      It's hard to get too much done without the standardization of ReprKind.
      
      Between the Kind() and Keys() methods, it should now be possible to
      perform traversals of unknown nodes.
      
      This diff just worries about implementing all the Kind() methods.
      Keys() has some additional questions to handle (namely, map ordering?).
      Signed-off-by: default avatarEric Myhre <hash@exultant.us>
      5c32434e
  29. 10 Nov, 2018 2 commits