- 24 Jan, 2021 10 commits
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Eric Myhre authored
Commit to the strategy of having the first flunked rule for a type result in short-circuit skipping of subsequent rules. It's simple, and it's sufficient.
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Eric Myhre authored
More rules are still to come.
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Eric Myhre authored
Both are now accessible. Name is not always present. Get rid of casts that are unnecessary. Constructors for anonymous types are still upcoming; all the current constructors dupe the name into the reference field. Planning to add distinct methods on the Compiler for anon types.
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Eric Myhre authored
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Eric Myhre authored
It details a variety of considered approaches. Spoiler: I'm not actually super pleased with the one I'm currently pursuing. The amount of boilerplate I'm grinding out for this is really, really no fun at all. It's possibly that the reasoning leading here is still sound. It's just unpleasant.
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Eric Myhre authored
Carving out hunks of the schema2 implementation of them (which still hoped to use the dmt more directly) as I port them. As comments in the diff state: I had a hope here that I could make this relatively table-driven, which would increase legibility and make it easier to port these checks to other implementations as well. We'll... see how that goes; it's not easy to flatten.
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Eric Myhre authored
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Eric Myhre authored
schema: so much boilerplate for feeding information to the Compiler that I wrote another supplementary code generator. (I'm getting very weary of golang.) This new bit of codegen makes the compiler.go file fairly readable again, though, so I'm satisfied with it. The Compiler API is now complete enough that I can start repairing other things to use it properly. The schemadmt.Schema.Compile() function and all of its helpers compile again now. So does *most* of the whole codegen system... with the notable exception of all the hardcoded typesystem spawning which used the old placeholder methods which have now been stricken. TypeSystem now maintains order. This allowed me to remove some sort operations from the code generator. This also means the next time any existing codegen is re-run, the output file will shift significantly. However, it shouldn't do so again in the future.
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Eric Myhre authored
As with parent commit: this is a checkpoint. CI will not be passing.
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Eric Myhre authored
This commit does not pass CI or even fully compile, and while I usually try to avoid those, A) I need a checkpoint!, and B) I think this one is interestingly illustrative, and I'll probably want to refer to this diff and the one that will follow it in the future as part of architecture design records (or even possibly experience reports about golang syntax). In this commit: we have three packages: - schema: full of interfaces (and only interfaces) - schema/compiler: creates values matching schema interfaces - schema/dmt: contains codegen'd types that parse schema documents. The dmt package feeds data to the compiler package, and the compiler package emits values matching the schema interface. This all works very nicely and avoids import cycles. (Avoiding import cycles has been nontrivial, here, unfortunately. The schema/schema2 package (which is still present in this commit, but will be removed shortly -- I've scraped most of it over into this new 'compiler' package already, just not a bunch of the validation rules stuff, yet) was a dream of making this all work by just having thin wrapper types around the dmt types. This didn't fly... because codegen'd nodes comply with `schema.TypedNode`, and complying with `schema.TypedNode` means they have a function which references `schema.Type`... and that means we really must depend on that interface and the package it's in. Ooof.) The big downer with this state, and why things are currently non-compiling at this checkpoint I've made here, is that we have to replicate a *lot* of methods into single-use interfaces in the schema package for this to work. This belies the meaning of "interface". The reason we'd do this -- the reason to split 'compiler' into its own package -- is most because I wanted to keep all the constructor mechanisms for schema values out of the direct path of the user's eye, because most users shouldn't be using the compiler directly at all. But... I'm shifting to thinking this attempt to segregate the compiler details isn't worth it. A whole separate package costs too much. Most concretely, it would make it impossible to make the `schema.Type` interface "closed" (e.g. by having an unexported method), and I think at that point we would be straying quite far from desired semantics.
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- 21 Jan, 2021 2 commits
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Daniel Martí authored
This means we no longer clutter the repository with lots of files, even if they are git-ignored. It's always a bit of a red flag when you run "go test ./..." and the result is a bunch of leftover files. We still want to keep the files around, for the sake of Go's build cache. And we still want their paths to be static between "go test" runs. So put them in a static dir under os.TempDir. This does mean that concurrent runs of these tests will likely not work well. I don't imagine that's going to be a problem anytime soon, though. If it really becomes a problem in the future, we could figure something out like grabbing a file lock for the directory. The idea behind using os.TempDir is that it will likely remain in place between a number of "go test" runs within a hacking session, but it will be eventually cleaned up by the system, such as when rebooting. Note that we need to use globbing since one can't build "proper packages" located outside a module. The only exception is building an ad-hoc set of explicit Go files. While at it, use filepath.Join, to be nice.
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Daniel Martí authored
I started rewriting the "getting started" Go guide to use fluent/qp instead of fluent, but I'm missing some of the helpers since the guide uses links, among others. This is largely copy-pasted, but there are just a handful of types and it's barely a dozen lines per type. A generator is not worth it for 100 lines of code that will rarely ever need to change.
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- 18 Jan, 2021 2 commits
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Daniel Martí authored
This is what I came up with, building on top of Eric's quip. I don't want to waste too much time naming this, and I like two-letter package names in place of dot-imports, so "qp" seems good enough for now. They are the "strong" consonants when one says "Quick iPld". First, move the benchmarks comparing all fluent packages to the root fluent package, to keep things a bit more tidy. Second, make all the benchmarks report their allocation stats, without having to always remember to use the -benchmem flag. Third, add a qp benchmark. Fourth, notice a couple of potential bugs in the quip benchmarks, and add TODOs for them. Finally, add the qp API. It differs from quip in a few external ways: 1) No error pointers. Instead, it uses panics which are recovered at the top-level API layer. This reduces verbosity, removes the "forgot to handle an error" type of mistake, and does not affect performance thanks to the defers being statically allocated in the stack. 2) Supposed better composition. For example, one can use MapEntry along with Map to have a map inside another map. In contrast, quip requires either an extra layer of func literals, or extra API like AssignMapEntryString. 3) Thanks to the points above, the API is significantly smaller. Note that some helper APIs like Bool are missing, but even when added, qp should expose about half the API funcs taht quip does. This is the first proof of concept. I'll probably finish adding the rest of the API helpers when I find the first use case for qp. Benchmark numbers, with perflock and benchstat on my i5-8350u laptop: name time/op Quip-8 1.39µs ± 1% QuipWithoutScalarFuncs-8 1.42µs ± 2% Qp-8 1.46µs ± 2% name alloc/op Quip-8 912B ± 0% QuipWithoutScalarFuncs-8 912B ± 0% Qp-8 912B ± 0% name allocs/op Quip-8 18.0 ± 0% QuipWithoutScalarFuncs-8 18.0 ± 0% Qp-8 18.0 ± 0%
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Daniel Martí authored
In particular, use keys for ipld error structs. These have one field, so the changes are pretty simple. Reduces 'go vet ./...' from 2647 lines of output to 2365. Updates #102.
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- 10 Jan, 2021 3 commits
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Daniel Martí authored
Practically every subtest ends up at 7 or so levels of names, like: TestMapsContainingMaybe/maybe-using-ptr/generate/compile/bhvtest/non-nullable/typed-create However, note that the "generate" and "compile" levels are always there, so their presence just adds verbosity in the output and makes the developer's life more difficult. Extremely nested sub-tests are already rare, so at least we can just keep the components that add useful information in the output. "bhvtest" is also pretty redundant, but that one actually matters - its subtest can be skipped depending on build tags.
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Daniel Martí authored
%q is superior to the manually quoted "%s", since it will properly escape the inner string when quoting. For example: "here goes a double quote: \" " Even if this does not matter in practice, using %q is easier too.
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Daniel Martí authored
In particular, this removes ~50 out of the 2.7k warnings in 'go vet ./...' in this repository. Mainly, the "unreachable code" ones. This was caused by edge cases in some of the generated code which caused an unconditional return or panic statement to be followed by other code. Fix all of them with a bit more template logic. Some of the Next methods go a bit further. If they serve no purpose as the switch has no cases to be matched, just unconditionally return an error. In the future we can perhaps reuse a single function for that. Finally, I was having a hard time actually following the logic in kindedUnionNodeAssemblerMethodTemplateMunge, so I've indented the code a bit to follow the template logic and scoping. These changes move us towards pleasing vet, which is nice, but also make the code waste a bit less space.
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- 08 Jan, 2021 2 commits
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Eric Myhre authored
Introduce 'quip' data building helpers.
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Eric Myhre authored
Lots of individual things: - removed the "Begin*" functions; no need to expose that kind of raw operation when the callback forms are zero-cost. - renamed functions for consistent "Build" vs "Assemble". - added "Assign*" functions for all scalar kinds, which reduces the usage of "AbsorbError" (but also, left AbsorbError in). - renamed the ListEntry/MapEntry functions to also have "Assemble*" forms (still callback style). - while also adding Assign{Map|List}Entry{Kind} functions (lets you get rid of another callback whenever the value is a scalar). - added Assign{|MapEntry|ListEntry} functions, which shell out to fluent.Reflect for even more convenience (at the cost of performance). - moved higher level functions like CopyRange to a separate file. - new benchmark, for the terser form of working with scalars. (It's also evidently slightly faster, because fewer small function calls. Slightly surprising considering how much inlining we might expect, but, huh. Alright, surprise bonus; acceptable.) - example function updated to use the terser form. With these terseness improvements to handling of scalars, the overall SLOC count for using the quip system is now exactly on par with fluent. Varations on map key arguments (which could be PathSegment or even Node, in addition to string) still aren't made available this. Perhaps that's just okay. If you're really up some sort of creek where you need that, you can still just use the MapAssembler.AssembleKey system directly, which can do everything.
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- 07 Jan, 2021 2 commits
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Eric Myhre authored
gengo: support for unions with stringprefix representation.
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Eric Myhre authored
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- 05 Jan, 2021 1 commit
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Eric Myhre authored
If there's any furhter action to take after the callback, it's necessary to recheck the error slot before taking that action; and of course we definitely don't want to overwrite the error if one had been set during the callback. I wonder if it would ever be useful to have a variant of these functions which *does* attempt to call `Finish`, etc, and thus still build a partial tree at the end even if it stopped on error midway. (Right now, if something stops midway, the final `Build` call will panic, and tell you you haven't finished all the assemblers.) It would be a bit more complicated though: we'd potentially need to accumulate more than one error. And in practice, when working on schema'd data, it would often still result in invalid results (anything other than optional fields, or type-level maps and lists, will fail some other logical rule if not fully filled in), which makes me wonder how often this would be useful.
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- 03 Jan, 2021 5 commits
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Eric Myhre authored
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Eric Myhre authored
target of opporunity DRY improvement: use more shared templates for structs with stringjoin representations. (Encountered while working on support unions with stringprefix representations.)
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Eric Myhre authored
Should not affect most user code; though these are technically exported symbols, they're very unlikely to be used directly.
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Eric Myhre authored
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Eric Myhre authored
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- 02 Jan, 2021 1 commit
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Eric Myhre authored
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- 31 Dec, 2020 3 commits
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Eric Myhre authored
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Eric Myhre authored
This reverts commit 6e6625bd. Discussed at https://github.com/ipld/go-ipld-prime/pull/126#issuecomment-753003441 Long story short, the motivations of this rename are good, but the new name also carries some connotations we're really not sure about, and so we're going to undo this for now, and continue to think about it in the future.
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Eric Myhre authored
Implement traversal.FocusedTransform.
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- 27 Dec, 2020 3 commits
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Eric Myhre authored
And a few new accessors for Path that are helpful and reasonable.
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Eric Myhre authored
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Eric Myhre authored
all: rename schema.Kind to TypeKind, ipld.ReprKind to Kind
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- 25 Dec, 2020 1 commit
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Daniel Martí authored
As discussed on the issue thread, ipld.Kind and schema.TypeKind are more intuitive, closer to the spec wording, and just generally better in the long run. The changes are almost entirely automated via the commands below. Very minor changes were needed in some of the generators, and then gofmt. sed -ri 's/\<Kind\(\)/TypeKind()/g' **/*.go git checkout fluent # since it uses reflect.Value.Kind sed -ri 's/\<Kind_/TypeKind_/g' **/*.go sed -i 's/\<Kind\>/TypeKind/g' **/*.go sed -i 's/ReprKind/Kind/g' **/*.go Plus manually undoing a few renames, as per Eric's review. Fixes #94.
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- 17 Dec, 2020 1 commit
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Daniel Martí authored
This should be more intuitive to Go programmers, since assignments are generally trivial operations, but conversions imply that extra work might be needed to adapt the value to fit in the recipient. The entire change is just: sed -ri 's/AssignNode/ConvertFrom/g' **/*.go Downstream users can very likely use the same line to fix their function declarations and calls. Fixes #95.
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- 16 Dec, 2020 1 commit
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Daniel Martí authored
We only supported representing Int nodes as Go's "int" builtin type. This is fine on 64-bit, but on 32-bit, it limited those node values to just 32 bits. This is a problem in practice, because it's reasonable to want more than 32 bits for integers. Moreover, this meant that IPLD would change behavior if built for a 32-bit platform; it would not be able to decode large integers, for example, when in fact that was just a software limitation that 64-bit builds did not have. To fix this problem, consistently use int64 for AsInt and AssignInt. A lot more functions are part of this rewrite as well; mainly, those revolving around collections and iterating. Some might never need more than 32 bits in practice, but consistency and portability is preferred. Moreover, many are interfaces, and we want IPLD interfaces to be flexible, which will be important for ADLs. Below are some GNU sed lines which can be used to quickly update function signatures to use int64: sed -ri 's/(func.* AsInt.*)\<int\>/\1int64/g' **/*.go sed -ri 's/(func.* AssignInt.*)\<int\>/\1int64/g' **/*.go sed -ri 's/(func.* Length.*)\<int\>/\1int64/g' **/*.go sed -ri 's/(func.* LookupByIndex.*)\<int\>/\1int64/g' **/*.go sed -ri 's/(func.* Next.*)\<int\>/\1int64/g' **/*.go sed -ri 's/(func.* ValuePrototype.*)\<int\>/\1int64/g' **/*.go Note that the function bodies, as well as the code that calls said functions, may need to be manually updated with the integer type change. That cannot be automated, because it's possible that an automated fix would silently introduce potential overflows not being handled. Some TODOs and FIXMEs for overflow checks are removed, since we remove some now unnecessary int64->int conversions. On the other hand, the older codecs based on refmt need to gain some overflow check TODOs, since refmt uses ints. That is okay for now, since we'll phase out refmt pretty soon. While at it, update codectools to use int64 for token Length fields, so that it properly supports full IPLD integers without machine-dependent behavior and overflow checks. The budget integer is also updated to be int64, since the lengths it uses are now int64. Note that this refactor needed changes to the Go code generator as well as some of the tests, for the purpose of updating all the code. Finally, note that the code-generated iterator structs do not use int64 fields internally, even though they must return int64 numbers to implement the interface. This is because they use the numeric fields to count up to a small finite amount (such as the number of fields in a Go struct), or up to the length of a map/slice. Neither of them can ever outgrow "int". Fixes #124.
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- 14 Dec, 2020 3 commits
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Eric Myhre authored
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Eric Myhre authored
clean up node/gendemo regeneration
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Eric Myhre authored
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